1809 Commits

Author SHA1 Message Date
Hannes Janetzek
846d90f9fe nicer gl api
- java class name should suffice as namespace
- also use import static gl instance seems to work now with Gwt
2014-10-10 03:23:37 +02:00
Hannes Janetzek
b2008aa086 use MAX_INDICES with bindQuadIndices() 2014-10-10 03:23:30 +02:00
Hannes Janetzek
b0ee833301 wip: Bucket API 2014-10-10 03:23:17 +02:00
Hannes Janetzek
9d86c6306d VertexData: float params add() versions 2014-10-10 03:23:06 +02:00
Hannes Janetzek
03f6f96988 add option for non-billboard MarkerSymbols 2014-10-10 03:22:34 +02:00
Hannes Janetzek
113ea64297 TileManager: allow setting zoomlevel-switch thresholds 2014-10-09 10:11:51 +02:00
Hannes Janetzek
7f2f798a94 fix: 'load parent by default'
- dont load parent when using zoom-level table
- only load parent when over-scale is less than 1.5
2014-10-09 10:01:45 +02:00
Hannes Janetzek
de04030257 android-example: enable building layer 2014-10-09 04:01:58 +02:00
Hannes Janetzek
7053cf8405 android: convert unsupported bitmap formats
- might fix png8 on older devices
2014-10-09 03:44:05 +02:00
Hannes Janetzek
ded178be6c TileManager: just drop index on re-init
- dont modify index of locked tiles..
- fixes one more bug from monkey test
2014-10-09 03:19:03 +02:00
Hannes Janetzek
d1daa92126 TileManager: load parent by default 2014-10-09 03:11:08 +02:00
Hannes Janetzek
5a4e422740 fix: TileGridLayer without text
- lines were not set..

fixes #111
2014-10-04 19:52:19 +02:00
Hannes Janetzek
9b5d31bcf3 useless sync 2014-10-03 07:30:01 +02:00
Hannes Janetzek
de24860ad4 dead is dead 2014-10-03 07:30:01 +02:00
Hannes Janetzek
1a4ec3f7ad fix: one more missing sync 2014-10-03 07:29:51 +02:00
Hannes Janetzek
8f6f1bf238 android monkey tests 2014-10-03 05:19:13 +02:00
Hannes Janetzek
82525ec769 limit OSciMap min zoom-level 2014-10-03 05:19:13 +02:00
Hannes Janetzek
26cb2e6603 simplify PausableThread
- make pausing work properly
2014-10-03 05:19:13 +02:00
Hannes Janetzek
33c645e888 close UrlTile conn on cancel
- synchronize connect() and close()
2014-10-03 05:19:12 +02:00
Hannes Janetzek
71715dccd9 fixing MapTile state logic 2014-10-03 05:19:12 +02:00
Hannes Janetzek
5f9a9cc909 TileLoader/TileDataSource: add cancel() method
- used to force closing sockets when changing theme or tilesource
2014-10-03 05:19:12 +02:00
Hannes Janetzek
41085f915e LwHttp: increase timeouts
- wip: HttpEngine docs
2014-10-01 10:00:10 +02:00
Hannes Janetzek
5109eda6da fix: TileManager reload failed tiles
- properly clear previous TileSet
- CANCEL state tiles will be cleared when they return from tile-worker
2014-10-01 09:59:55 +02:00
Hannes Janetzek
e20a342f81 fix: PolygonBucket screen intersection test
- actually make a box
2014-10-01 09:59:40 +02:00
Hannes Janetzek
85377b42c4 fix: use fadeTime from original tile 2014-09-20 06:16:27 +02:00
Hannes Janetzek
cb3296ebdd playground tests 2014-09-20 02:23:32 +02:00
Hannes Janetzek
a8400dd48a TileManager:
- set zoomMin/Max for current TileSource
- add zoom-level switch threshold
- add TileManager.getTile()
- remove releaseTiles()
- extract JobCompletedEvent from anonymous class
2014-09-20 02:23:32 +02:00
Hannes Janetzek
3fa121d31a VectorTileLoader: dont add faded out polygon layers 2014-09-20 02:23:31 +02:00
Hannes Janetzek
8303a611ea TileRenderer: get correct fade-time for proxies 2014-09-20 02:23:31 +02:00
Hannes Janetzek
2aa75ddbf5 MeshBucket: add special add() for convex polygon 2014-09-20 02:23:31 +02:00
Hannes Janetzek
b5214ef35a MeshBucket: use blend/fade color 2014-09-20 02:23:31 +02:00
Hannes Janetzek
e32f45b585 S3DB/Buildings:
- allow multiple building extrusion buckets per tile
  (differently colored buildings depending on tags)
- fixed ExtrusionBucket index offsets
- rename more layer -> bucket
2014-09-20 02:23:31 +02:00
Hannes Janetzek
84c094000b OffscreenRenderer: use depthTexture for SSAO modes 2014-09-20 02:23:31 +02:00
Hannes Janetzek
3577e648d1 make LayerRenderer methods public to enable composition 2014-09-20 02:23:31 +02:00
Hannes Janetzek
c632b865b0 PolygonBucket: reenable per bucket visibility test 2014-09-20 02:23:31 +02:00
Hannes Janetzek
33c48b3d53 BucketRenderer: add default implementation for update()
- handy for simple (debug) layers
2014-09-20 02:23:30 +02:00
Hannes Janetzek
2317975c63 RenderBuckets: add clearBuckets 2014-09-20 02:23:30 +02:00
Hannes Janetzek
b031f98fff fixup: layer -> bucket variable names 2014-09-20 02:23:30 +02:00
Hannes Janetzek
b057c56466 fix: BucketRenderer unified base/tex buckets 2014-09-20 02:23:30 +02:00
Hannes Janetzek
a60f326e16 RenderBuckets: optimization
- start search from current when searched level is greater than current
2014-09-20 02:23:30 +02:00
Hannes Janetzek
66653df3dc fix: dont let TextureBuckets interfere with other bucket 'levels'
- make TextureLayer.textures protected
2014-09-20 02:23:30 +02:00
Hannes Janetzek
3a30476f7e GLState: track buffer bindings
- reset buffer bindings at frame start
2014-09-20 02:23:30 +02:00
Hannes Janetzek
3f8b028d60 RenderBuckets: unify baseBuckets and textureBuckets
... finally
2014-09-20 02:23:30 +02:00
Hannes Janetzek
f6d85ce8bd refactor: rename render 'layers' to 'buckets'
- the name I was looking for for a long time :)
  also less confusion with map layers
- move renderer.elements -> renderer.bucket
- rename RenderBuckets functions
- rename BucketRenderer.layers -> buckets
2014-09-20 01:31:07 +02:00
Hannes Janetzek
b4a567884f unify Indexed- and RenderElement
- remove IndexedRenderElement

- ExtrusionLayer: clear temporary data in prepare()
  - ie. dont wait to release shared Vertexs until compile()
- ExtrusionLayer: make naming consistent with ElementLayers
  - in particular use of 'numIndices', 'numVertices'
2014-09-20 01:31:06 +02:00
Hannes Janetzek
8741357c9a GL20: fix parameter name indices -> offset 2014-09-20 01:31:06 +02:00
Hannes Janetzek
20afbfe230 use new Tessellator for Mesh- and ExtrusionLayer 2014-09-20 01:31:06 +02:00
Hannes Janetzek
7db70f239f jni: new Tesselator 2014-09-20 01:31:06 +02:00
Hannes Janetzek
59ab24da90 jni: add GLMatrix proj2d/3d 2014-09-20 01:07:03 +02:00
Hannes Janetzek
c34bc3306c RenderElement: docs 2014-09-20 01:07:03 +02:00