Hannes Janetzek
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04cf5e76aa
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cleanups
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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ddc5466789
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add landuse:urban tag
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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38e19a857c
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more experimental dbs
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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54923d6bff
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fix bug overlay lines causing short flashing lines when changing zoom-levels
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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07dcbde928
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started polygon patter shader
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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1dd7e3c7a8
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rename BaseLayer -> BaseMap
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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f5e0cce52f
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increase line width a bit more each zoom-level
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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235e001a82
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add 'min-size' option to line renderinstruction, when size is less no outline will be drawn
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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6a34e478f5
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improve text placement a little
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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70e6266319
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sanitize map scale input
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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e21831ceb9
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more line shader experiments: use sqrt() lookup table in fragment shader
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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e1fb97ae30
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draw text textures only once per string
- unify duplicate strings from different tiles (as side-effect save some bytes)
- fix 'advance by width' in texture drawing
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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928c7e7328
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comment
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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9705811f7b
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fix way too much z-offset used for roof outline
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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38239cd615
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dont add z-offset way labels
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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cafbdc31c1
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fix drawing of tile bounding box
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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62bc122930
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use smoothstep interpolation for simple line shader
testing with one vertexAttribArray, this should be faster for switching polgon/line shaders
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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3c990b3289
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add more labels as they fit at current scale
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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5c36b204ce
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no timing required
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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21584637ed
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cleanup
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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bdbe0c1527
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handle explicitly closed polygons and those with touching inner/outer rings in one point. Bologna is a heavy case..
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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41810529af
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fix: dont increment these pointers conditionally
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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dabfe680a9
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one single light direction from north
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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3414915622
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minus one useless iteration
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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7c2decdee4
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Triangle does not like duplicate points in input: skip them
TODO fix polygon holes that touch outer ring in input..
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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dcb6e11ee8
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use debugview switch to enable depth test shader
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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2148e7564c
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theme: same color for 3D and flat buildings
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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b8287f9ecf
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move near plane back, fixes clipping issue with most large buildings
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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c462793b99
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move shaders to repective renderer classes
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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007ab2e3bf
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fix z-fighting on overlapping buildings:
- modify projection matrix to add offset, glPolygonOffset is not that reliable
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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d1388660a1
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fix screen rotation causing 'out of VBOs' issue
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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74cf517b15
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cleanup
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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464e0b17ec
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some optimizations
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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a9f97bfedb
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fix depth shader
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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da64700613
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decrease building height
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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9a86b6b134
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add helper
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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a9f5525c50
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trying to get polygon offset right...
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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a7790537f2
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use matrix utilities
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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4acd9a492f
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finally got that z-value for un-projection right (=
- add more matrix utilities
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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a8bcc59e25
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use special landuse=urban tag
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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bfe8cf2889
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use setTileMatrix utility function
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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5b3b299217
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cleanup extrusion layer when it was not compiled
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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2e8bcd865a
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formatting
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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cb6a861f7f
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add shader for depth buffer testing
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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bca4a24c38
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increase read-buffer if necessary
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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82eb7e4973
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more line intersection utilities
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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1c11cd1780
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building shader experiments
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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80de20a423
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reworking the gl projection/unprojection stuff
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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dd3c0a71c3
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sort tiles to make labeling more deterministic
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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f266d61a35
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fix wrap over date-line, again
started on-hold mode to avoid relabeling while zoom gesture is active
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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c99ae9237e
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make sure BLEND is enabled
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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088f3e2385
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enable glDepthMask before clearing depth buffer:
- fixes building rendering on nexus and asus tablet
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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4ac9fc3b95
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less GL_DETPH_TEST switches
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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9e84a42177
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improve guess for building height, now skylines look better
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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a03f81d306
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only modify DEPTH_TEST through GLState
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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4f377cda46
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theme tweaks, fix footway at z16
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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30fede04d2
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magnetic-fling: move by screen size
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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70f2af2f33
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set matrix manually
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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1807f0b9dc
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animate buildings
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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9d2ebab088
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use specialized BinarySort for MapTiles that also repacks the 'sparsed' array
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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ec647fc4f5
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cleanups
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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406bea404d
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fix: dont crash on restart
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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d0ad2f3bd4
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- LineClipper added start(x0,y0), clipNext(x1,y1) 'state' clipping mode
- use vec4 array for extrusion colors -> set color only once for all tiles
- use full range for direction vector in extrusion vertex
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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e9d2c88022
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TileManager, JobQueue: use MapTile[] instead of list
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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d94f8e2af4
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ignore polygons that require additional nodes in trigulation
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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05e6490d3a
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cleanups
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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a61d2d4804
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refactor: use getColor()
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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ed39f9fe34
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buildings: decrease contrast with z-distance
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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70b7c79a8e
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started paged-fling mode, not enabled yet
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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cb9cd645af
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allocate larger buffers for triangulation...
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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2e7a827117
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improve finding point inside holes
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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def840b482
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cleanups
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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bf7d5569e9
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fix clipping when drawing proxies
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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885eec73d5
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cleanup, less bright buildings
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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28278ba102
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start actual BuildingOverlay
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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7cc32f1572
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use GLState for depth and stencil test
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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e50ea0c2ba
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refactor: move rendering of base layers to separate class
- keep track of GL state in GLState
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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99ce02a9bd
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-rename BuildingOverlay -> ExtrusionOverlay,
even if there is probably nothing else to extrude
- started to draw extrusion layer for proxy tiles
- fixed depth offsetting..
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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0c023f9989
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handle explicitly closed properly:
- make buildings work with vector-tile-server and old pbmap backend
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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35923938db
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use glCullFace GL_FRONT to avoid having to flip triangles
triangle-jni: some loop optimizations
|
2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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45b19d6a91
|
fix triangulation of complex polygons:
find coordinates inside hole non-convex holes
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
|
3484110e08
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avoid sqrt, just flip that vector
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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6681247215
|
add safety check...
jni => for the real segv!
|
2013-10-09 01:52:19 +02:00 |
|
Hannes Janetzek
|
230f9b2828
|
enable polygon offset again
|
2013-10-09 01:52:19 +02:00 |
|
Hannes Janetzek
|
c2f5755e64
|
clear Clipper when layer is compiled
|
2013-10-09 01:52:19 +02:00 |
|
Hannes Janetzek
|
1887d753c8
|
add triangle jni source
|
2013-10-09 01:52:19 +02:00 |
|
Hannes Janetzek
|
a4d2aafded
|
theme tweaks
|
2013-10-09 01:52:19 +02:00 |
|
Hannes Janetzek
|
d5ba228fe5
|
- add building roof outlines
- create extrusion vertices and indices in one loop
|
2013-10-09 01:52:19 +02:00 |
|
Hannes Janetzek
|
c01252f249
|
- fix roof triagulation for polygons with holes
- omit indices for outline outside tile boundaries
|
2013-10-09 01:52:19 +02:00 |
|
Hannes Janetzek
|
eb278585fa
|
more work on building layer
|
2013-10-09 01:52:19 +02:00 |
|
Hannes Janetzek
|
74ca621de0
|
reorder TileGenerator functions
|
2013-10-09 01:47:44 +02:00 |
|
Hannes Janetzek
|
49055f2cc2
|
docs
|
2013-10-09 01:47:44 +02:00 |
|
Hannes Janetzek
|
cfa56c00f6
|
move TileGenerator from 'renderer' to 'generator' package
|
2013-10-09 01:47:44 +02:00 |
|
Hannes Janetzek
|
ac63a4cae1
|
add beginnings of BuildingOverlay
|
2013-10-09 01:47:43 +02:00 |
|
Hannes Janetzek
|
f761be1999
|
refactor: rename RenderOverlay classes
|
2013-10-09 01:47:43 +02:00 |
|
Hannes Janetzek
|
6c28a63cc1
|
poi search: use bounding box when available
|
2013-10-09 01:47:43 +02:00 |
|
Hannes Janetzek
|
df7c7200e5
|
add animateTo for BoundingBox
|
2013-10-09 01:47:43 +02:00 |
|
Hannes Janetzek
|
eb0b7a8c0c
|
add beginnings of OverlayModel, rendering only a box atm
- modified gl projection so that map layer is always between near- and far-plane
|
2013-10-09 01:47:43 +02:00 |
|
Hannes Janetzek
|
9b0b2db57b
|
fix wrap around date-line in label overlay
|
2013-10-09 01:47:43 +02:00 |
|
Hannes Janetzek
|
45cf6620a9
|
- keep track of vertex array state in GLRenderer.enableVertexArrays
- use static imports for GL functions
|
2013-10-09 01:47:43 +02:00 |
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