Hannes Janetzek
e32f45b585
S3DB/Buildings:
...
- allow multiple building extrusion buckets per tile
(differently colored buildings depending on tags)
- fixed ExtrusionBucket index offsets
- rename more layer -> bucket
2014-09-20 02:23:31 +02:00
Hannes Janetzek
84c094000b
OffscreenRenderer: use depthTexture for SSAO modes
2014-09-20 02:23:31 +02:00
Hannes Janetzek
3577e648d1
make LayerRenderer methods public to enable composition
2014-09-20 02:23:31 +02:00
Hannes Janetzek
c632b865b0
PolygonBucket: reenable per bucket visibility test
2014-09-20 02:23:31 +02:00
Hannes Janetzek
33c48b3d53
BucketRenderer: add default implementation for update()
...
- handy for simple (debug) layers
2014-09-20 02:23:30 +02:00
Hannes Janetzek
2317975c63
RenderBuckets: add clearBuckets
2014-09-20 02:23:30 +02:00
Hannes Janetzek
b031f98fff
fixup: layer -> bucket variable names
2014-09-20 02:23:30 +02:00
Hannes Janetzek
b057c56466
fix: BucketRenderer unified base/tex buckets
2014-09-20 02:23:30 +02:00
Hannes Janetzek
a60f326e16
RenderBuckets: optimization
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- start search from current when searched level is greater than current
2014-09-20 02:23:30 +02:00
Hannes Janetzek
66653df3dc
fix: dont let TextureBuckets interfere with other bucket 'levels'
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- make TextureLayer.textures protected
2014-09-20 02:23:30 +02:00
Hannes Janetzek
3a30476f7e
GLState: track buffer bindings
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- reset buffer bindings at frame start
2014-09-20 02:23:30 +02:00
Hannes Janetzek
3f8b028d60
RenderBuckets: unify baseBuckets and textureBuckets
...
... finally
2014-09-20 02:23:30 +02:00
Hannes Janetzek
f6d85ce8bd
refactor: rename render 'layers' to 'buckets'
...
- the name I was looking for for a long time :)
also less confusion with map layers
- move renderer.elements -> renderer.bucket
- rename RenderBuckets functions
- rename BucketRenderer.layers -> buckets
2014-09-20 01:31:07 +02:00
Hannes Janetzek
b4a567884f
unify Indexed- and RenderElement
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- remove IndexedRenderElement
- ExtrusionLayer: clear temporary data in prepare()
- ie. dont wait to release shared Vertexs until compile()
- ExtrusionLayer: make naming consistent with ElementLayers
- in particular use of 'numIndices', 'numVertices'
2014-09-20 01:31:06 +02:00
Hannes Janetzek
8741357c9a
GL20: fix parameter name indices -> offset
2014-09-20 01:31:06 +02:00
Hannes Janetzek
20afbfe230
use new Tessellator for Mesh- and ExtrusionLayer
2014-09-20 01:31:06 +02:00
Hannes Janetzek
7db70f239f
jni: new Tesselator
2014-09-20 01:31:06 +02:00
Hannes Janetzek
59ab24da90
jni: add GLMatrix proj2d/3d
2014-09-20 01:07:03 +02:00
Hannes Janetzek
c34bc3306c
RenderElement: docs
2014-09-20 01:07:03 +02:00
Hannes Janetzek
31a45b0468
add ElementLayer/RenderElement prepare()
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- used to prepare for compile() when all layer data is added
2014-09-20 01:07:03 +02:00
Hannes Janetzek
990e04477c
GeometryBuffer: switch to int[] indices
2014-09-20 01:07:03 +02:00
Hannes Janetzek
7be8155939
GeometryBuffer:
...
- add getPoint(i, point)
- addPoint(PointF)
- getPointX/Y
GeomBuffer: api
2014-09-20 01:07:03 +02:00
Hannes Janetzek
d6cf845fef
PolygonLayer optimizations:
...
- check of polygon elements are visible
- use AreaStyle.hasAlpha() to enable blending
- GLState.testDepth()
- LineClipper: add outcode(x,y)
2014-09-20 01:07:03 +02:00
Hannes Janetzek
01830707dc
MapRenderer: refactor native buffer utils
2014-09-20 01:07:02 +02:00
Hannes Janetzek
a835d44187
VertexData: docs
...
- remove superfluous static get()
2014-09-20 01:07:02 +02:00
Hannes Janetzek
123b0aa098
renderer: cleanups
2014-09-20 01:07:02 +02:00
Hannes Janetzek
e645696adb
MapRenderer: increase shared quad vertices
2014-09-20 01:07:02 +02:00
Hannes Janetzek
e830252c85
wip: use HairLine for PolygonLayer outlines
2014-09-20 01:07:02 +02:00
Hannes Janetzek
7bf2544a83
PolygonLayer: cleanups
2014-09-20 01:07:02 +02:00
Hannes Janetzek
b69923e05d
PolygonLayer: separate drawing of stencil clip region
2014-09-20 01:07:02 +02:00
Hannes Janetzek
3cd2f9ea47
add HairlineLayer
2014-09-20 01:07:02 +02:00
Hannes Janetzek
f390a903dc
use common vertexItems field in ExtrusionLayer
2014-09-20 01:07:02 +02:00
Hannes Janetzek
033a0d9c9d
let MeshLayer extend IndexedRenderElement
2014-09-20 01:07:02 +02:00
Hannes Janetzek
8c13a82df7
add IndexedRenderElement
2014-09-20 01:07:02 +02:00
Hannes Janetzek
59dd9425c8
refactor: move compileVertexItems() to RenderElement
...
- rename addPoolItems -> compileVertexItems
2014-09-20 01:07:01 +02:00
Hannes Janetzek
9f8a383ce6
gradle: update jeo repo url
2014-09-20 01:03:40 +02:00
Hannes Janetzek
530e2b7cb4
gradle: switch to my jeo repo for now
2014-09-16 13:14:46 +02:00
Hannes Janetzek
c311004bd8
use global sync for all tiles managed in TileSets
...
TODO should be removed together TileRenderer.getVisibleTiles()
2014-09-16 11:59:00 +02:00
Hannes Janetzek
0c245f4f6d
refactor: MapTile et al
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- cleanup proxy draw logic in VectorTileRenderer
- fixes upload of child proxies in TileRenderer
2014-09-16 11:59:00 +02:00
Hannes Janetzek
7779e30635
TileIndex: find the tile at z=0...
...
- should fix #91
2014-09-16 00:57:44 +02:00
Hannes Janetzek
707769f124
TextureItem: allow cloning uninitialized textures
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- TextureRegion: use texture handle, not atlas.texture
- update SymbolLayer
- TextureAtlas: remove depth
2014-09-11 21:00:27 +02:00
Hannes Janetzek
5a0f10559d
increase label Texture size
2014-09-11 21:00:27 +02:00
Hannes Janetzek
af3ee3a742
use text texture size for buffered gdx/awt image loading
2014-09-11 21:00:27 +02:00
Hannes Janetzek
52813ea29f
sed 's/m\(in\|ax\)\(X\|Y\)/\L\2m\1/g'
2014-09-11 21:00:26 +02:00
Hannes Janetzek
c48c620963
BoxTree:
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- return false from search() when search callback returned false
- fix removal: unlink next item
- add clearToPool()
2014-09-11 21:00:26 +02:00
Hannes Janetzek
64068730db
add missing LineBuilder.fixed(bool)
2014-09-11 21:00:26 +02:00
Hannes Janetzek
95c9f47e63
refactor: hide backend Adapter handles
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- static methods for backend adapters
2014-09-11 21:00:26 +02:00
Hannes Janetzek
84968d201d
android: use confirmed tap gesture
...
- otherwise tap conflicts with double tap zoom..
2014-09-11 21:00:26 +02:00
Hannes Janetzek
6d690ff5af
android: enable GLSurfaceView debug flags with GLAdapter.debug
2014-09-11 21:00:26 +02:00
Hannes Janetzek
a97b3283a0
add TileSource.Builders
2014-09-11 21:00:26 +02:00