 Gustl22andIzumi Kawashima
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b4a98ef1a9
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Shadow for buildings (#668)
Co-authored-by: Izumi Kawashima <schedul.xor@gmail.com>
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2019-02-20 20:11:57 +02:00 |
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Gustl22
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23d65486e6
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Overpass tile source (#665)
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2019-02-20 10:53:54 +02:00 |
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Gustl22
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c0c8abe3a7
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TagSet: set from other TagSet
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2019-02-20 09:51:11 +02:00 |
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Gustl22
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f599a14506
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Extend GLState: viewport, texture, framebuffer (#667)
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2019-02-20 09:49:26 +02:00 |
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Gustl22
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46349724a8
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GLUtils: generate / draw buffers, set color (#666)
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2019-02-19 15:31:48 +02:00 |
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Gustl22
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bac510370a
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GL shader preprocessor improvements (#658)
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2019-02-19 13:56:25 +02:00 |
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Gustl22
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45cf4057d1
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GL30 adapter (#652)
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2019-02-19 13:45:22 +02:00 |
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Gustl22
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f6f00c2521
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GL30 from libGDX (#643)
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2019-02-19 13:42:42 +02:00 |
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Gustl22
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eb3efa7a69
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Sun calculator (#655)
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2019-02-19 12:55:37 +02:00 |
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Gustl22
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16132f7ae3
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GeometryUtils: Fix reverse clockwise check
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2019-02-19 11:51:02 +01:00 |
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Gustl22
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28b16a3232
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GeometryUtils: length, normalize | ColorUtil: blend (#653)
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2019-02-19 12:05:39 +02:00 |
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Gustl22
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0a8e56ea05
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DateTime adapter (#628)
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2019-02-19 12:05:39 +02:00 |
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Gustl22
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1f0b5509ed
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Extend GeometryUtils, ArrayUtils (#662)
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2019-02-19 11:53:28 +02:00 |
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Gustl22
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777d33a4de
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Gradle: remove redundant resources (#660)
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2019-02-19 11:15:43 +02:00 |
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Gustl22
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5887d5c6a2
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BitmapTileLayer: alpha fade improvements (#661)
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2019-02-19 10:58:55 +02:00 |
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Gustl22
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fc452a76e7
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Format shaders (#654)
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2019-02-11 09:34:49 +02:00 |
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Gustl22
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48a5c36c31
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Extrusions: light source calculation with normals (#651)
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2019-02-10 16:24:49 +02:00 |
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Gustl22
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1734f3f87a
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Extrusion shader variable docs (#650)
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2019-02-07 14:23:47 +02:00 |
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Gustl22
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235decb041
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mesh extrusions shader: transparent alpha fade
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2019-02-03 19:02:05 +01:00 |
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Gustl22
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ce87e89b4f
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Complete GL20 interface (#642)
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2019-02-02 14:50:21 +02:00 |
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Gustl22
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d219632825
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Format shaders (#639)
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2019-01-26 14:20:08 +02:00 |
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Gustl22
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c32652c066
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u_Mode uniform as integer
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2019-01-25 20:46:51 +01:00 |
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Gustl22
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11a5d841f9
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GL debug improvements (#636)
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2019-01-24 09:29:00 +02:00 |
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Gustl22
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cae68ffec9
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BuildingLayer: add getExtrusionRenderer (#633)
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2019-01-23 09:49:55 +02:00 |
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Gustl22
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608edc2d46
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vtm-web: move SLF4J GWT logger provider to app implementations (#630)
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2019-01-23 09:37:11 +02:00 |
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Gustl22
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a0c7a70e00
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Viewport: doc for height and width
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2019-01-23 01:20:13 +01:00 |
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Gustl22
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a3cdace8d2
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Web: doc for debugging (#632)
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2019-01-22 22:38:28 +02:00 |
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Gustl22
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4b418b9bb9
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Improve GL debug (#626)
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2019-01-22 21:47:21 +02:00 |
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Gustl22
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e514e29010
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Poi3D: disable debug log with much traffic
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2019-01-19 18:22:20 +01:00 |
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Gustl22
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93d6c1bf14
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vtm-web: fix nested folder in gradle
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2019-01-07 01:04:50 +01:00 |
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Gustl22
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abd08ab884
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Reorder GL 2.0 interface like libGDX (#623)
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2018-12-20 11:06:13 +02:00 |
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Gustl22
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e18f3577f0
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CircleBucket: exclude VERTEX_PROGRAM_POINT_SIZE on Android (#620)
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2018-12-20 10:55:25 +02:00 |
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Gustl22
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c984eae2d5
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Reorder method / field modifiers (#619)
* Reorder method / field modifiers
* Reorder method / field modifiers v2
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2018-12-14 20:38:54 +02:00 |
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Gustl22
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d806d6bcca
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Add missing @Override annotations (#617)
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2018-12-12 11:10:33 +02:00 |
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Gustl22
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6f4ab468a7
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Poi3D: Zoomlimiter,
improved line/area model placement,
optional hiding theme renders
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2018-12-10 16:01:11 +01:00 |
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Gustl22
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20352f2053
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vtm-core: supplement Box (#609)
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2018-12-10 14:33:02 +02:00 |
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Gustl22
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357ec99b44
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vtm-core: reorder Box code (#615)
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2018-12-10 14:23:54 +02:00 |
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Gustl22
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576d5f741d
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Desktop.md: instructions to run standalone jar (#613)
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2018-12-09 16:00:50 +02:00 |
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Gustl22
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a517b76e9e
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TileClipper: synchronize clip()
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2018-12-07 23:46:25 +01:00 |
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Gustl22
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70dd6554c3
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refactor 'final static' to 'static final' convention
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2018-12-06 21:06:04 +01:00 |
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Gustl22
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62132937da
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poi3D enhancements for playground (#607)
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2018-12-05 11:11:45 +02:00 |
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Gustl22
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b5036f4cfd
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poi3D for Android
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2018-12-04 09:11:51 +01:00 |
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Gustl22
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07afebba4e
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GLState: constant UNBIND = 0
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2018-12-02 23:43:46 +01:00 |
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Gustl22
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7146875c05
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Playground renderer: bind with GLState (#601)
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2018-12-02 23:34:37 +01:00 |
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Gustl22
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42627d5881
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Renderer: replace with SHORT_BYTES constant for readability
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2018-12-02 23:23:29 +01:00 |
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Gustl22
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61318bff8a
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Render themes: tag transform (#587)
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2018-10-10 21:06:37 +03:00 |
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Gustl22
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f44f083378
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S3DBLayer: distinguish extrusion style (side / top) colors (#592)
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2018-09-21 10:00:29 +03:00 |
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Gustl22
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f258bae8fd
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Improve GdxModelLayer (#590)
- multiple models / positions
- use GdxRenderer3D2
- use MIN_ZOOM
- improved model scaling
- rearrange / tidy up
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2018-09-21 09:55:17 +03:00 |
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Gustl22
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bb924181b4
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vtm-models: make tree.g3dj metric
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2018-09-10 15:07:22 +02:00 |
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Gustl22
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7c92d1045a
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Improve Poi3DLayer:
- insert MIN_ZOOM
- support multiple models / multiple tags
- parameter RANDOM_TRANSFORM
- use ground scale
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2018-09-10 15:01:12 +02:00 |
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Gustl22
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e0f6afaf43
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MapDatabase: separate POIs
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2018-09-09 21:42:27 +02:00 |
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Gustl22
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d36320967c
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vtm-models: add 3D models, rename treeA.g3dj (#582)
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2018-09-08 20:50:37 +03:00 |
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Gustl22
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33528a3e61
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Poi3DLayer: use GdxRenderer3D2, rearrange code (#584)
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2018-09-08 20:32:25 +03:00 |
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Gustl22
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6fa1c5aa94
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Overzoom: separate GeometryType.POINT (#574)
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2018-09-08 19:35:48 +03:00 |
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Gustl22
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62055a1aa1
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GdxRenderer3D2: render light source, minor tidy up
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2018-09-06 15:46:09 +02:00 |
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Gustl22
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da09a62605
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PoiSearchActivity sample: add search by tag (#579)
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2018-09-05 19:15:24 +03:00 |
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Gustl22
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272ce1d9b6
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vtm-themes: move GDX models (#577)
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2018-09-05 14:42:38 +03:00 |
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Gustl22
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74a7150cff
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Replace SharedModel with ModelInstance
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2018-08-30 10:21:35 +02:00 |
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Gustl22
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d04e2a06fb
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ScanBox docs: Remove problematic arrows (#571)
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2018-08-27 22:14:58 +02:00 |
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Gustl22
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f3f629779f
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GDX samples: remember map position (#569)
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2018-08-25 17:33:49 +03:00 |
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Gustl22
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b98e20273c
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playground gdx: fix scale of trees in higher zoom levels
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2018-08-24 19:06:15 +02:00 |
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Gustl22
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2a0ec3d82e
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ExtrusionRenderer: fix translucency for meshes (#566)
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2018-08-24 09:58:52 +03:00 |
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Gustl22
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12b56905f6
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ExtrusionRenderer: simplify mesh-mode int to boolean (readability) (#564)
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2018-08-24 09:27:04 +03:00 |
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Gustl22
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63cd462109
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GLState: State DISABLED = -1 (readability).
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2018-08-23 22:46:40 +02:00 |
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Gustl22
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a7147d1c6e
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Render themes documentation (#558)
* vtm render-theme docs
* remove 'a' from render-theme docs
* Rendertheme: correct "priority" description
* Rendertheme: improve "priority" description
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2018-07-01 12:37:38 +03:00 |
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Gustl22
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a1c5f4aa5a
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Docs improvements (#557)
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2018-06-28 11:12:08 +03:00 |
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Gustl22
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981af11011
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S3DBLayer: use transparency of extrusion style (#556)
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2018-06-24 18:43:01 +03:00 |
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Gustl22
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c0efc78d37
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Clarify building TRANSLUCENT flag #181 (#555)
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2018-06-24 18:22:34 +03:00 |
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Gustl22
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9e52e9e848
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Label layer: use ZoomLimiter for overzoom (#544)
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2018-06-24 13:35:22 +03:00 |
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Gustl22
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2752878e9e
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S3DBLayer: fix roof angle estimation
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2018-06-15 11:43:05 +02:00 |
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Gustl22
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472a34c280
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Building layers: use ZoomLimiter for overzoom (#528)
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2018-05-11 09:51:09 +03:00 |
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Gustl22
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5d1da5fecd
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Renderer: minor formatting & amendments
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2018-05-09 13:30:05 +02:00 |
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Gustl22
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6dad9af7da
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Buckets: assign short bytes qualifier
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2018-05-09 12:55:35 +02:00 |
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Gustl22
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77cfad50e0
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LineTexBucket: fix out of short range (#532)
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2018-05-01 18:20:21 +03:00 |
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Gustl22
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ccfbb359a4
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Vector layers: clip to max GL.Short resolution (#529)
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2018-05-01 18:20:21 +03:00 |
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Gustl22
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a92b3a18c1
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format shaders
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2018-04-27 10:58:38 +02:00 |
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Gustl22
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625f11cc55
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poly_texture shader: correct shader separator
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2018-04-27 10:49:27 +02:00 |
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Gustl22
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cb36cfc983
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PathLayer Task (regular): final variables + minor refactor
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2018-04-17 20:44:30 +02:00 |
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Gustl22
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11de89536d
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Mapsforge fix map clipping on small zooms (#526)
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2018-04-15 11:40:52 +03:00 |
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Gustl22
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d1f9a4e8f6
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Fix blank tiles on large windows and tilt (#522)
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2018-04-14 18:37:58 +03:00 |
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Gustl22
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d7aad27ed8
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ViewController: refactor 'setScreenSize' to 'setViewSize', 'setMapScreenCenter' to 'setMapViewCenter' (#523)
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2018-04-14 17:36:13 +03:00 |
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Gustl22
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e204056972
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refactor 'RenderPath' to 'PathRenderer'
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2018-04-12 15:04:49 +02:00 |
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Gustl22
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345b57c57a
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Buildings overzoom: use TileSeparator (#518)
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2018-03-29 15:28:40 +03:00 |
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Gustl22
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27a3c5a926
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LineClipper: name and unify clip states (#519)
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2018-03-29 14:07:59 +03:00 |
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Gustl22
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846074ddc1
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OpenMapTiles: support building heights (#516)
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2018-03-22 16:07:31 +02:00 |
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Gustl22
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dcad929316
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Samples MapsforgeActivity: remember map position (#515)
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2018-03-22 09:52:46 +02:00 |
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Gustl22
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6fef1854c8
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MapDatabase: improve buildings processing (#514)
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2018-03-20 10:01:15 +02:00 |
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Gustl22
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5f57f97844
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TileRenderer: load tile with proxy immediately (#510)
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2018-03-06 11:07:27 +02:00 |
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Gustl22
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77d0c36539
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VTM high resolution logo (#508)
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2018-02-24 18:22:06 +02:00 |
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Gustl22
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884f524fb1
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Fix skillion calculation on triangles
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2018-02-20 12:08:35 +01:00 |
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Gustl22
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ba18ccf967
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Physical fling enhancements (#505)
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2018-02-15 19:43:59 +02:00 |
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Gustl22
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bd9e7d7456
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Fix fling rotation reverses direction (#501), fix #500
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2018-02-11 11:14:51 +02:00 |
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Gustl22
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3ed6c43161
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Add rotate & scale fling animation (#499)
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2018-02-09 11:17:54 +02:00 |
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Gustl22
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03eb28f09e
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Animator2: physical fling (#497)
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2018-02-08 11:38:10 +02:00 |
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Gustl22
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3905ddb5e4
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MapEventLayer2: improve double tap (#493)
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2018-01-30 11:29:44 +02:00 |
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Gustl22
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5ff9abca1a
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Improve fling animation (#489)
Easing: add Sin in and out
Animator: Smooth Fling
MapEventLayer: note for changing initial rotation position
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2018-01-26 13:30:58 +02:00 |
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Gustl22
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f98fe65827
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fix styles order via use-attribute
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2018-01-24 16:20:47 +01:00 |
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Gustl22
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8e35a178d2
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Internal render theme improvements (#488)
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2018-01-23 21:19:32 +02:00 |
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Gustl22
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067f08834d
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Improved theme styles (#479)
Fonts added: thin, light, medium, black, condensed
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2018-01-14 15:31:31 +02:00 |
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Gustl22
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3a596aaf1a
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ColorUtil implement semi-relative color modification (#478)
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2018-01-09 15:36:45 +02:00 |
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