258 Commits

Author SHA1 Message Date
Hannes Janetzek
ae993eccce added BitmapTileLayer, and TileSource interface from mapsforge 2013-10-09 01:56:01 +02:00
Hannes Janetzek
676b994f2d refactoring of TileLayer, some more 2013-10-09 01:56:01 +02:00
Hannes Janetzek
03e7579835 add GeometryBuffer function to LineLayer 2013-10-09 01:56:00 +02:00
Hannes Janetzek
fbb4d1d2ae merge JobTile into MapTile 2013-10-09 01:56:00 +02:00
Hannes Janetzek
55fc510d51 cleanups 2013-10-09 01:56:00 +02:00
Hannes Janetzek
bcb529906a - extract interface of RenderTheme
- pass MapElement to RenderTheme
- refactor: join duplicated code for node and way matching
2013-10-09 01:56:00 +02:00
Hannes Janetzek
7d767ec2e4 move 'simple' layer renderers to renderer.layer 2013-10-09 01:56:00 +02:00
Hannes Janetzek
82227900d8 move ScanBox to utils 2013-10-09 01:56:00 +02:00
Hannes Janetzek
17cc09c3b9 formatting 2013-10-09 01:56:00 +02:00
Hannes Janetzek
6eb3b9221b MapView base layer is now a TileLayer
- extract MapView base layer into TileLayer
- extract MapTile loading from GLRenderer
- move all tile layer related classes to layers.tile.*
- make Overlay subclass of InputLayer, which extends Layer
2013-10-09 01:56:00 +02:00
Hannes Janetzek
119f2ac14c Add MapElement as a buffer object to pass map elements to TileGenerator
- unify IMapDatabase callback
2013-10-09 01:56:00 +02:00
Hannes Janetzek
2c4eea3e59 fade alpha of buildings 2013-10-09 01:56:00 +02:00
Hannes Janetzek
ead18a2356 scale linestipple pattern independent of tile zoomlevel 2013-10-09 01:56:00 +02:00
Hannes Janetzek
5739eb5b93 simplify ScanBox use 2013-10-09 01:55:59 +02:00
Hannes Janetzek
24438c1e68 change max zoom-level to 24
- fix bug in ScanBox where tiles where not visible when map rotation had a steep angle
- refactor ScanBox, add transScale utility
2013-10-09 01:55:59 +02:00
Hannes Janetzek
3c26515d4d make Slot public for testing 2013-10-09 01:55:59 +02:00
Hannes Janetzek
8b313962f5 set up mBitmaps so that TextureItems can be created on initialization in Main Thread 2013-10-09 01:55:59 +02:00
Hannes Janetzek
78d67a4bff release TextItems to pool 2013-10-09 01:55:59 +02:00
Hannes Janetzek
35849b9829 use 'simple' line shader in BasicOverlay 2013-10-09 01:55:59 +02:00
Hannes Janetzek
50b37d2342 - use mediump shader for textures
- increase TextureItem width, so that 'USA' label is drawn completely on high dpi.. at least for now
2013-10-09 01:55:59 +02:00
Hannes Janetzek
47ad1d3617 start of TextureAtlas 2013-10-09 01:55:59 +02:00
Hannes Janetzek
ca311f0bcf provide public function to only retrieve valid base layers type 2013-10-09 01:55:59 +02:00
Hannes Janetzek
d74e5a7d00 - use clipping for PathOverlay, now Great Circle works properly 2013-10-09 01:55:59 +02:00
Hannes Janetzek
c9b54fdfa2 revert Paint back to Android 2013-10-09 01:55:59 +02:00
Hannes Janetzek
535204c2c2 use absolute position for tile distance calculation 2013-10-09 01:55:59 +02:00
Hannes Janetzek
9c3c860da8 cleanups 2013-10-09 01:55:59 +02:00
Hannes Janetzek
eb6778a907 - start to extract android graphics dependency
- make IRenderThemeCallback more consistent
2013-10-09 01:55:59 +02:00
Hannes Janetzek
02812d30f5 fix bug in extrusion layer where triangulation did modify the point array as side-effect 2013-10-09 01:55:59 +02:00
Hannes Janetzek
129a780c41 - more work on generic pools
- generic inlist
2013-10-09 01:55:59 +02:00
Hannes Janetzek
ab56cc4b18 pooled items now extend pool.Inlist and using generic pool.SyncPool 2013-10-09 01:55:59 +02:00
Hannes Janetzek
29c3f42043 fix concurrency bug: use a copy of RenderOverlays 2013-10-09 01:55:58 +02:00
Hannes Janetzek
ae4cb24b32 formatting 2013-10-09 01:55:58 +02:00
Hannes Janetzek
0ad8e70b97 brighter buildings 2013-10-09 01:55:58 +02:00
Hannes Janetzek
eaaf77263c preload more tile 2013-10-09 01:55:58 +02:00
Hannes Janetzek
7145b067a0 fix wrap, if needed. this was wrong 2013-10-09 01:55:58 +02:00
Hannes Janetzek
491e41becc rename Tile.TILE_SIZE to Tile.SIZE, while I'm at refactoring 2013-10-09 01:55:58 +02:00
Hannes Janetzek
8e01dce85e -use absolute x/y position and scale in MapPosition
- scale calculations look much nicer now, better always
   use 'double' unless you are sure about precision required
- finally got rid of zoomLevel relative coordinates
- cleanup MapPosition and MercatorProjection API functions
2013-10-09 01:55:58 +02:00
Hannes Janetzek
a6a729244f added MapLensOverlay 2013-10-09 01:55:58 +02:00
Hannes Janetzek
a87a1b761c testing tile overlay 2013-10-09 01:55:58 +02:00
Hannes Janetzek
d3c31199f1 adapt building height to ground resolution 2013-10-09 01:55:58 +02:00
Hannes Janetzek
1d2fea48cc 5cm height step should suffice 2013-10-09 01:55:58 +02:00
Hannes Janetzek
118c74e810 use building heigh in cm. TODO need to match ground resolution 2013-10-09 01:55:58 +02:00
Hannes Janetzek
c280bbaf50 workaround issue with clipped tiles when scale is greater 2 on zoom-level 17 2013-10-09 01:55:58 +02:00
Hannes Janetzek
93a723af3c refactor scale/translate of screen to map coordinates for tile visibility calulation
cleanups
2013-10-09 01:55:58 +02:00
Hannes Janetzek
bac46ac6e2 make building height consistent, at least independent of aspect ratio 2013-10-09 01:55:58 +02:00
Hannes Janetzek
b7ca00ae8f use WayData container to pass geometry and tags to TileGenerator 2013-10-09 01:55:58 +02:00
Hannes Janetzek
bef8e125fb MapPosition: use int to represent zoomLevel
add MapPosition.setFromLatLon utility
2013-10-09 01:55:58 +02:00
Hannes Janetzek
a818e2f062 use MapPosition.copy(other) 2013-10-09 01:55:57 +02:00
Hannes Janetzek
8c8750a833 add GeometryBuffer class to pass data from MapDatabase to TileGenerator 2013-10-09 01:55:57 +02:00
Hannes Janetzek
0b7edab572 fix debug renderer 2013-10-09 01:55:57 +02:00