Commit Graph
258 Commits
Author SHA1 Message Date
Hannes Janetzek c9d3a05f5c also copy segment length for temporary TextItem 2013-10-09 01:55:53 +02:00
Hannes Janetzek e69bebb2c5 use OBBs for label collision detections 2013-10-09 01:55:53 +02:00
Hannes Janetzek 114eb91084 pass the full segment length to labeling 2013-10-09 01:55:53 +02:00
Hannes Janetzek 0aaca70a94 save some multiplications 2013-10-09 01:55:53 +02:00
Hannes Janetzek 344f4d7030 make final 2013-10-09 01:55:53 +02:00
Hannes Janetzek 32ba8bbae0 use faster Math.abs utility, cleanups, comments 2013-10-09 01:55:53 +02:00
Hannes Janetzek 429b8a98d7 better tile distance + comments 2013-10-09 01:55:53 +02:00
Hannes Janetzek f18bc5a077 one more try for quad-tile distance 2013-10-09 01:55:52 +02:00
Hannes Janetzek 43a116708d improve tile distance function 2013-10-09 01:55:52 +02:00
Hannes Janetzek c53805aded release locked tiles for labeling directly 2013-10-09 01:55:52 +02:00
Hannes Janetzek f5532059ec cleanups 2013-10-09 01:55:52 +02:00
Hannes Janetzek 6466a65545 tiles are already locked when in use by GLRenderer 2013-10-09 01:55:52 +02:00
Hannes Janetzek 53e6b6537f fix leak of prefetched parent tiles 2013-10-09 01:55:52 +02:00
Hannes Janetzek 7c6ec614a2 make TileManager non-static 2013-10-09 01:55:52 +02:00
Hannes Janetzek fada95f380 cleanups + comments 2013-10-09 01:55:52 +02:00
Hannes Janetzek f2b7a9fdf8 formatting 2013-10-09 01:55:52 +02:00
Hannes Janetzek 8fb7dc831c building model shading 2013-10-09 01:55:52 +02:00
Hannes Janetzek fb1b0d4087 docs 2013-10-09 01:55:51 +02:00
Hannes Janetzek eace886f37 fix array out-of-bounds 2013-10-09 01:55:51 +02:00
Hannes Janetzek 7df1ceeff1 - handle limiting of unused loaded tiles in limitCache
- remove unused tiles based on distance to map center
2013-10-09 01:55:51 +02:00
Hannes Janetzek 10381ae4ea return if shader program has changed 2013-10-09 01:55:51 +02:00
Hannes Janetzek 574ebee29c docs 2013-10-09 01:55:51 +02:00
Hannes Janetzek a95e7d6f31 try to fix occasional flickering. only seen on nexus with PowerVR
-> clear stencil region by drawing a quad instead of using glClear(stencil) for each tile
2013-10-09 01:55:51 +02:00
Hannes Janetzek fc96e5f6e8 impprove labeling a bit by giving priority to labels that were labeled previously 2013-10-09 01:55:51 +02:00
Hannes Janetzek 8046081b42 reorganize stencil buffer clipping 2013-10-09 01:55:51 +02:00
Hannes Janetzek 3da48e1ab9 --dbg 2013-10-09 01:55:51 +02:00
Hannes Janetzek c21b5b629b building color tweaks 2013-10-09 01:55:51 +02:00
Hannes Janetzek 0d87aabd3d add function to get visible tiles only 2013-10-09 01:55:51 +02:00
Hannes Janetzek f3f1c4ae54 repack 'current tiles' array before reallocating it 2013-10-09 01:55:51 +02:00
Hannes Janetzek f7b00b9692 custom renderer, draw quad 2013-10-09 01:55:51 +02:00
Hannes Janetzek 373d45e008 building color 2013-10-09 01:55:51 +02:00
Hannes Janetzek 76a4e529ae keep alpha enabled 2013-10-09 01:55:51 +02:00
Hannes Janetzek 7124d07bbd show how to fix triangle on map 2013-10-09 01:55:51 +02:00
Hannes Janetzek bc9f517cb1 extend CustomOverlay example to draw a triangle 2013-10-09 01:55:51 +02:00
Hannes Janetzek e2be4b5359 cleanups 2013-10-09 01:55:51 +02:00
Hannes Janetzek be67647bdd clear ItemizedOverlay 2013-10-09 01:55:51 +02:00
Hannes Janetzek 019c39d8b8 start render early 2013-10-09 01:55:51 +02:00
Hannes Janetzek a8c2f72a35 simplify fillPolygons 2013-10-09 01:55:51 +02:00
Hannes Janetzek e99a4279bf keep track of GL_BLEND state: GLState.blend(enable) 2013-10-09 01:55:51 +02:00
Hannes Janetzek f442395a11 clear stencil after each tile 2013-10-09 01:55:51 +02:00
Hannes Janetzek 2b68d93891 check range in blendColors 2013-10-09 01:55:51 +02:00
Hannes Janetzek f93d0944a3 use 0x80 as stencil buffer CLIP_BIT 2013-10-09 01:55:50 +02:00
Hannes Janetzek db93fbe4f6 make TileManager non static 2013-10-09 01:55:50 +02:00
Hannes Janetzek 45122270b1 simplify logic 2013-10-09 01:55:50 +02:00
Hannes Janetzek 249478216f limit framerate 2013-10-09 01:55:50 +02:00
Hannes Janetzek 9fa87855fe no need for synchronized in ExtrusionOverlay 2013-10-09 01:55:50 +02:00
Hannes Janetzek 4e19553f9e move uploadOverlay to BasicOverlay 2013-10-09 01:55:50 +02:00
Hannes Janetzek bb22ecd7e3 extract Layer drawing utilities from RenderOverlay into BasicOverlay 2013-10-09 01:55:50 +02:00
Hannes Janetzek 49508bf576 --dbg, whoops 2013-10-09 01:55:50 +02:00
Hannes Janetzek 4be1e5dd4d refactor to use less gl calls 2013-10-09 01:55:50 +02:00