Gustl22
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a6ce05034a
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Adapt / refactor shader uniforms and attributes
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2019-05-16 08:19:09 +02:00 |
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Gustl22
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b4a98ef1a9
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Shadow for buildings (#668)
Co-authored-by: Izumi Kawashima <schedul.xor@gmail.com>
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2019-02-20 20:11:57 +02:00 |
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Gustl22
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fc452a76e7
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Format shaders (#654)
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2019-02-11 09:34:49 +02:00 |
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Gustl22
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48a5c36c31
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Extrusions: light source calculation with normals (#651)
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2019-02-10 16:24:49 +02:00 |
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Gustl22
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235decb041
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mesh extrusions shader: transparent alpha fade
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2019-02-03 19:02:05 +01:00 |
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Emux
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1af38a7306
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GLShader: Error: uniform u_mode specified with different precision in different shaders. Fix #641
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2019-01-26 14:33:43 +02:00 |
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Gustl22
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d219632825
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Format shaders (#639)
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2019-01-26 14:20:08 +02:00 |
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Gustl22
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c32652c066
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u_Mode uniform as integer
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2019-01-25 20:46:51 +01:00 |
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Gustl22
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77cfad50e0
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LineTexBucket: fix out of short range (#532)
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2018-05-01 18:20:21 +03:00 |
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Emux
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b240be8ba7
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Merge pull request #534 from Gustl22/format_shader
format shaders
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2018-04-29 18:54:10 +03:00 |
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Gustl22
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a92b3a18c1
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format shaders
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2018-04-27 10:58:38 +02:00 |
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Gustl22
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625f11cc55
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poly_texture shader: correct shader separator
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2018-04-27 10:49:27 +02:00 |
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Izumi Kawashima
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abac84e82a
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Add building z-limit function to shader and web ui (#462)
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2017-12-26 13:59:42 +02:00 |
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Emux
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f4f8eb8d1c
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Mapsforge themes compatibility improvements #388 #100
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2017-09-03 18:02:55 +03:00 |
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Longri
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b695d43fee
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Mapsforge themes compatibility (#388) #100
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2017-09-03 18:02:35 +03:00 |
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Emux
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2872ce94a3
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Location shaders: proper fix #321
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2017-06-13 13:27:58 +03:00 |
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Emux
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d5ebf43e3d
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Location shaders: some Mali GPU don't like ternary operators #321
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2017-06-13 12:03:12 +03:00 |
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Emux
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b94d943247
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Fix location shader #321
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2017-06-11 19:41:52 +03:00 |
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Emux
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d409aa5b96
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Location renderer custom color, closes #361
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2017-06-11 19:12:59 +03:00 |
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Longri
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c580e1d7a5
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Map renderer COORD_SCALE configurable and global use (#344)
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2017-04-02 16:26:03 +03:00 |
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Emux
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347c1d31bb
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Location renderer improvements #321
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2017-03-29 13:28:04 +03:00 |
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Emux
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20f1121d3a
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Location renderer improvements #321
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2017-03-09 13:54:32 +02:00 |
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Emux
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320ce5b44d
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Location shaders: check no rotation, fixes #321
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2017-03-05 12:09:53 +02:00 |
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Emux
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f061e06d94
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Location renderer: allow external shaders, move existing to glsl files, closes #317
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2017-03-04 19:30:19 +02:00 |
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Emux
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61b8233b97
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Circles (GL points) stroke #268
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2016-12-14 13:01:11 +02:00 |
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Emux
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19109516ae
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Circles (GL points) anti-aliasing #268
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2016-12-13 19:56:44 +02:00 |
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Emux
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b6dc72bbb6
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Circle map style: use GL quads or GL points #122
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2016-12-08 14:30:05 +02:00 |
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Emux
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3a191fb513
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Circle map style #122
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2016-12-06 21:07:53 +02:00 |
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Andrey Novikov
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2821d8ddb8
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Circle map style rendering (#202) #122
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2016-12-04 11:26:12 +02:00 |
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Emux
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19338fab3a
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Shaders: check GL_OES_standard_derivatives extension, fixes #145
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2016-08-20 13:28:51 +03:00 |
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Emux
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c77e131721
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texture_layer shader: check for 0.0 and -0.0 in mod result by @hjanetzek, #139
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2016-08-19 13:27:00 +03:00 |
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Emux
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3a1ee523bc
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texture_layer shader: avoid == in floating point number comparison, fixes #139
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2016-08-19 11:17:59 +03:00 |
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Emux
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de74719672
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Line texture: use highp in vertex and fragment shaders, #105
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2016-08-07 20:02:10 +03:00 |
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Emux
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a4934a50cd
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Line texture: fix fragment shader, #105
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2016-08-07 20:01:56 +03:00 |
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Emux
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88611257f1
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Line texture: stipple implementation, PathLayer support, #105
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2016-08-07 20:01:19 +03:00 |
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Hannes Janetzek
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381907526e
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fix: use same precision in vertex and fragment shaders
should fix #153
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2015-06-18 00:07:20 +02:00 |
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Hannes Janetzek
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de7c203926
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use highp for all vertex shaders
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2015-04-22 09:11:28 +02:00 |
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Hannes Janetzek
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1bb112e685
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fix: line shader must have highp
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2015-04-22 06:33:06 +02:00 |
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Hannes Janetzek
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7b9301d479
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PolygonBucket: enable fade and tinting of textured polygons
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2014-10-10 17:31:47 +02:00 |
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Hannes Janetzek
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3cd2f9ea47
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add HairlineLayer
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2014-09-20 01:07:02 +02:00 |
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Hannes Janetzek
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a8662d4dce
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s3db: disable postprocess mode
- seems old mali having issues with dependent texture reads..
- add bypass shader for testing
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2014-05-05 00:05:06 +02:00 |
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Hannes Janetzek
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d90a0e9475
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fx: combined ssao/fxaa shader
- rename and update shaders
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2014-03-27 03:52:23 +01:00 |
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Hannes Janetzek
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cc95c485ce
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fx: add fxaa post-process shader
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2014-03-27 03:52:22 +01:00 |
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Hannes Janetzek
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bed1edbc82
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use GLShader for MeshLayer
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2014-03-27 03:04:12 +01:00 |
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Hannes Janetzek
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1a9d3ca4fc
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use GLShader for BitmapLayer
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2014-03-27 03:04:12 +01:00 |
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Hannes Janetzek
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c107e197f5
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use GLShader for LineTexLayer
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2014-03-27 03:04:12 +01:00 |
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Hannes Janetzek
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0fb0aa59c2
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use GLShader for PolygonLayer
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2014-03-27 03:04:12 +01:00 |
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Hannes Janetzek
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b44ef4144b
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use GLShader for LineLayer
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2014-03-27 03:04:12 +01:00 |
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Hannes Janetzek
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18f6784e81
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add GLShader:
- load shaders from assets
- start to move shaders to asset files
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2014-03-27 03:03:31 +01:00 |
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