3263 Commits

Author SHA1 Message Date
Hannes Janetzek
bdbdbb5905 tweak gesture detection 2013-10-09 01:55:52 +02:00
Hannes Janetzek
a362201ba0 move themes from 'osmarender' to 'styles' 2013-10-09 01:55:52 +02:00
Hannes Janetzek
023755655b fix jumping gestures: update pointer IDs on pointer up/down 2013-10-09 01:55:52 +02:00
Hannes Janetzek
ed34c3b63a decrease change of scale by the change of rotation 2013-10-09 01:55:52 +02:00
Hannes Janetzek
68fbb7e7ba formatting: eclipse AnyEdit is required to remove all trailing whitespace on save.. 2013-10-09 01:55:52 +02:00
Hannes Janetzek
f18bc5a077 one more try for quad-tile distance 2013-10-09 01:55:52 +02:00
Hannes Janetzek
a9dc0d483c use dpi for gesture recognition 2013-10-09 01:55:52 +02:00
Hannes Janetzek
3b67e4a3d1 use dpi for label size 2013-10-09 01:55:52 +02:00
Hannes Janetzek
43a116708d improve tile distance function 2013-10-09 01:55:52 +02:00
Hannes Janetzek
c53805aded release locked tiles for labeling directly 2013-10-09 01:55:52 +02:00
Hannes Janetzek
f5532059ec cleanups 2013-10-09 01:55:52 +02:00
Hannes Janetzek
6466a65545 tiles are already locked when in use by GLRenderer 2013-10-09 01:55:52 +02:00
Hannes Janetzek
53e6b6537f fix leak of prefetched parent tiles 2013-10-09 01:55:52 +02:00
Hannes Janetzek
d80534a20f check if timer exists 2013-10-09 01:55:52 +02:00
Hannes Janetzek
9610555663 show other landuse above tourism:zoo 2013-10-09 01:55:52 +02:00
Hannes Janetzek
b47a7787cd more utilities, not used 2013-10-09 01:55:52 +02:00
Hannes Janetzek
343a3bd1b3 improve multitouch gesture detection 2013-10-09 01:55:52 +02:00
Hannes Janetzek
7c6ec614a2 make TileManager non-static 2013-10-09 01:55:52 +02:00
Hannes Janetzek
fada95f380 cleanups + comments 2013-10-09 01:55:52 +02:00
Hannes Janetzek
f2b7a9fdf8 formatting 2013-10-09 01:55:52 +02:00
Hannes Janetzek
303e0cb4ce fix RenderTheme spec to match what is actually parsed 2013-10-09 01:55:52 +02:00
Hannes Janetzek
93fde349c6 rename variable 2013-10-09 01:55:52 +02:00
Hannes Janetzek
8fb7dc831c building model shading 2013-10-09 01:55:52 +02:00
Hannes Janetzek
fb1b0d4087 docs 2013-10-09 01:55:51 +02:00
Hannes Janetzek
76e1dcae7c - fix issue with hanging ui on clse when network is down
- add getters for rotation/compass enabled
- cleanups
2013-10-09 01:55:51 +02:00
Hannes Janetzek
eace886f37 fix array out-of-bounds 2013-10-09 01:55:51 +02:00
Hannes Janetzek
7df1ceeff1 - handle limiting of unused loaded tiles in limitCache
- remove unused tiles based on distance to map center
2013-10-09 01:55:51 +02:00
Hannes Janetzek
10381ae4ea return if shader program has changed 2013-10-09 01:55:51 +02:00
Hannes Janetzek
574ebee29c docs 2013-10-09 01:55:51 +02:00
Hannes Janetzek
a95e7d6f31 try to fix occasional flickering. only seen on nexus with PowerVR
-> clear stencil region by drawing a quad instead of using glClear(stencil) for each tile
2013-10-09 01:55:51 +02:00
Hannes Janetzek
fc96e5f6e8 impprove labeling a bit by giving priority to labels that were labeled previously 2013-10-09 01:55:51 +02:00
Hannes Janetzek
8046081b42 reorganize stencil buffer clipping 2013-10-09 01:55:51 +02:00
Hannes Janetzek
3da48e1ab9 --dbg 2013-10-09 01:55:51 +02:00
Hannes Janetzek
c21b5b629b building color tweaks 2013-10-09 01:55:51 +02:00
Hannes Janetzek
e9f135b3ab update of Tile- and OverlayManager need to be done async for this 2013-10-09 01:55:51 +02:00
Hannes Janetzek
0d87aabd3d add function to get visible tiles only 2013-10-09 01:55:51 +02:00
Hannes Janetzek
f3f1c4ae54 repack 'current tiles' array before reallocating it 2013-10-09 01:55:51 +02:00
Hannes Janetzek
f7b00b9692 custom renderer, draw quad 2013-10-09 01:55:51 +02:00
Hannes Janetzek
373d45e008 building color 2013-10-09 01:55:51 +02:00
Hannes Janetzek
76a4e529ae keep alpha enabled 2013-10-09 01:55:51 +02:00
Hannes Janetzek
7124d07bbd show how to fix triangle on map 2013-10-09 01:55:51 +02:00
Hannes Janetzek
bc9f517cb1 extend CustomOverlay example to draw a triangle 2013-10-09 01:55:51 +02:00
Hannes Janetzek
e2be4b5359 cleanups 2013-10-09 01:55:51 +02:00
Hannes Janetzek
be67647bdd clear ItemizedOverlay 2013-10-09 01:55:51 +02:00
Hannes Janetzek
019c39d8b8 start render early 2013-10-09 01:55:51 +02:00
Hannes Janetzek
a8c2f72a35 simplify fillPolygons 2013-10-09 01:55:51 +02:00
Hannes Janetzek
8a5ec974a1 - reuse element Tag arrays
- use previous elements' RenderInstructions when tags and zoom match
2013-10-09 01:55:51 +02:00
Hannes Janetzek
e99a4279bf keep track of GL_BLEND state: GLState.blend(enable) 2013-10-09 01:55:51 +02:00
Hannes Janetzek
f442395a11 clear stencil after each tile 2013-10-09 01:55:51 +02:00
Hannes Janetzek
2b68d93891 check range in blendColors 2013-10-09 01:55:51 +02:00