Hannes Janetzek
01b6a8acf4
use theme priority(for tag group) also for node labels
2013-10-09 01:56:02 +02:00
Hannes Janetzek
5a2cfe16a5
improve GridOverlay, keep TextLayer to not create new Canvas on each update
2013-10-09 01:56:02 +02:00
Hannes Janetzek
42bd0661c1
share one native ByteBuffer in GLThread
2013-10-09 01:56:01 +02:00
Hannes Janetzek
8bea920253
remove tilesChanged parameter of RenderLayer.update as there is no more global tile layer
...
- fix PathOverlay update
2013-10-09 01:56:01 +02:00
Hannes Janetzek
9824aa72e5
rename RenderOverlay -> RenderLayer
2013-10-09 01:56:01 +02:00
Hannes Janetzek
57ec6ea067
fix TextGridLayer
2013-10-09 01:56:01 +02:00
Hannes Janetzek
ae993eccce
added BitmapTileLayer, and TileSource interface from mapsforge
2013-10-09 01:56:01 +02:00
Hannes Janetzek
fbb4d1d2ae
merge JobTile into MapTile
2013-10-09 01:56:00 +02:00
Hannes Janetzek
55fc510d51
cleanups
2013-10-09 01:56:00 +02:00
Hannes Janetzek
7d767ec2e4
move 'simple' layer renderers to renderer.layer
2013-10-09 01:56:00 +02:00
Hannes Janetzek
6eb3b9221b
MapView base layer is now a TileLayer
...
- extract MapView base layer into TileLayer
- extract MapTile loading from GLRenderer
- move all tile layer related classes to layers.tile.*
- make Overlay subclass of InputLayer, which extends Layer
2013-10-09 01:56:00 +02:00
Hannes Janetzek
2c4eea3e59
fade alpha of buildings
2013-10-09 01:56:00 +02:00
Hannes Janetzek
3c26515d4d
make Slot public for testing
2013-10-09 01:55:59 +02:00
Hannes Janetzek
78d67a4bff
release TextItems to pool
2013-10-09 01:55:59 +02:00
Hannes Janetzek
35849b9829
use 'simple' line shader in BasicOverlay
2013-10-09 01:55:59 +02:00
Hannes Janetzek
47ad1d3617
start of TextureAtlas
2013-10-09 01:55:59 +02:00
Hannes Janetzek
ca311f0bcf
provide public function to only retrieve valid base layers type
2013-10-09 01:55:59 +02:00
Hannes Janetzek
eb6778a907
- start to extract android graphics dependency
...
- make IRenderThemeCallback more consistent
2013-10-09 01:55:59 +02:00
Hannes Janetzek
129a780c41
- more work on generic pools
...
- generic inlist
2013-10-09 01:55:59 +02:00
Hannes Janetzek
ab56cc4b18
pooled items now extend pool.Inlist and using generic pool.SyncPool
2013-10-09 01:55:59 +02:00
Hannes Janetzek
ae4cb24b32
formatting
2013-10-09 01:55:58 +02:00
Hannes Janetzek
0ad8e70b97
brighter buildings
2013-10-09 01:55:58 +02:00
Hannes Janetzek
7145b067a0
fix wrap, if needed. this was wrong
2013-10-09 01:55:58 +02:00
Hannes Janetzek
491e41becc
rename Tile.TILE_SIZE to Tile.SIZE, while I'm at refactoring
2013-10-09 01:55:58 +02:00
Hannes Janetzek
8e01dce85e
-use absolute x/y position and scale in MapPosition
...
- scale calculations look much nicer now, better always
use 'double' unless you are sure about precision required
- finally got rid of zoomLevel relative coordinates
- cleanup MapPosition and MercatorProjection API functions
2013-10-09 01:55:58 +02:00
Hannes Janetzek
a87a1b761c
testing tile overlay
2013-10-09 01:55:58 +02:00
Hannes Janetzek
1d2fea48cc
5cm height step should suffice
2013-10-09 01:55:58 +02:00
Hannes Janetzek
118c74e810
use building heigh in cm. TODO need to match ground resolution
2013-10-09 01:55:58 +02:00
Hannes Janetzek
bac46ac6e2
make building height consistent, at least independent of aspect ratio
2013-10-09 01:55:58 +02:00
Hannes Janetzek
bef8e125fb
MapPosition: use int to represent zoomLevel
...
add MapPosition.setFromLatLon utility
2013-10-09 01:55:58 +02:00
Hannes Janetzek
a818e2f062
use MapPosition.copy(other)
2013-10-09 01:55:57 +02:00
Hannes Janetzek
8c8750a833
add GeometryBuffer class to pass data from MapDatabase to TileGenerator
2013-10-09 01:55:57 +02:00
Hannes Janetzek
45b8bf75de
cleanups
2013-10-09 01:55:57 +02:00
Hannes Janetzek
f440920a4b
cleanups
2013-10-09 01:55:57 +02:00
Hannes Janetzek
f262efee7f
Use native Matrix4 instead of float[16]
2013-10-09 01:55:56 +02:00
Hannes Janetzek
2b47b92771
more contrast for buildings
2013-10-09 01:55:56 +02:00
Hannes Janetzek
65e4845fef
grow ExtrusionLayer compiler buffer if necessary
2013-10-09 01:55:55 +02:00
Hannes Janetzek
9b54d81dab
mv TextOverlayExp to TextOverlay
2013-10-09 01:55:55 +02:00
Hannes Janetzek
82eb60e2a9
cleanups
2013-10-09 01:55:55 +02:00
Hannes Janetzek
97828c6f8b
shorter shader handle names
2013-10-09 01:55:55 +02:00
Hannes Janetzek
c0a08c11c8
rename COORD_MULTIPLIER to COORD_SCALE
2013-10-09 01:55:55 +02:00
Hannes Janetzek
67529446a4
cleanups + notes
2013-10-09 01:55:54 +02:00
Hannes Janetzek
54d3fe332b
cleanups
2013-10-09 01:55:54 +02:00
Hannes Janetzek
d91ad535a2
start to make line stipple themeable
2013-10-09 01:55:54 +02:00
Hannes Janetzek
f658b6fbcf
fix text AABB
2013-10-09 01:55:54 +02:00
Hannes Janetzek
4faaf25dfa
use Layer.width
2013-10-09 01:55:54 +02:00
Hannes Janetzek
7cf4ca27f3
- add initial version of line stipple renderer
...
- 'vbo' moved to 'Layers'
2013-10-09 01:55:54 +02:00
Hannes Janetzek
a0083ae484
refactor 'checkOverlap', cleanups
2013-10-09 01:55:54 +02:00
Hannes Janetzek
836c6f39ab
add label debug option to app preferences
2013-10-09 01:55:54 +02:00
Hannes Janetzek
b43736a047
reuse Labels and OBB2Ds, cleanups
2013-10-09 01:55:54 +02:00