117 Commits

Author SHA1 Message Date
Hannes Janetzek
01b6a8acf4 use theme priority(for tag group) also for node labels 2013-10-09 01:56:02 +02:00
Hannes Janetzek
5a2cfe16a5 improve GridOverlay, keep TextLayer to not create new Canvas on each update 2013-10-09 01:56:02 +02:00
Hannes Janetzek
42bd0661c1 share one native ByteBuffer in GLThread 2013-10-09 01:56:01 +02:00
Hannes Janetzek
8bea920253 remove tilesChanged parameter of RenderLayer.update as there is no more global tile layer
- fix PathOverlay update
2013-10-09 01:56:01 +02:00
Hannes Janetzek
9824aa72e5 rename RenderOverlay -> RenderLayer 2013-10-09 01:56:01 +02:00
Hannes Janetzek
57ec6ea067 fix TextGridLayer 2013-10-09 01:56:01 +02:00
Hannes Janetzek
ae993eccce added BitmapTileLayer, and TileSource interface from mapsforge 2013-10-09 01:56:01 +02:00
Hannes Janetzek
fbb4d1d2ae merge JobTile into MapTile 2013-10-09 01:56:00 +02:00
Hannes Janetzek
55fc510d51 cleanups 2013-10-09 01:56:00 +02:00
Hannes Janetzek
7d767ec2e4 move 'simple' layer renderers to renderer.layer 2013-10-09 01:56:00 +02:00
Hannes Janetzek
6eb3b9221b MapView base layer is now a TileLayer
- extract MapView base layer into TileLayer
- extract MapTile loading from GLRenderer
- move all tile layer related classes to layers.tile.*
- make Overlay subclass of InputLayer, which extends Layer
2013-10-09 01:56:00 +02:00
Hannes Janetzek
2c4eea3e59 fade alpha of buildings 2013-10-09 01:56:00 +02:00
Hannes Janetzek
3c26515d4d make Slot public for testing 2013-10-09 01:55:59 +02:00
Hannes Janetzek
78d67a4bff release TextItems to pool 2013-10-09 01:55:59 +02:00
Hannes Janetzek
35849b9829 use 'simple' line shader in BasicOverlay 2013-10-09 01:55:59 +02:00
Hannes Janetzek
47ad1d3617 start of TextureAtlas 2013-10-09 01:55:59 +02:00
Hannes Janetzek
ca311f0bcf provide public function to only retrieve valid base layers type 2013-10-09 01:55:59 +02:00
Hannes Janetzek
eb6778a907 - start to extract android graphics dependency
- make IRenderThemeCallback more consistent
2013-10-09 01:55:59 +02:00
Hannes Janetzek
129a780c41 - more work on generic pools
- generic inlist
2013-10-09 01:55:59 +02:00
Hannes Janetzek
ab56cc4b18 pooled items now extend pool.Inlist and using generic pool.SyncPool 2013-10-09 01:55:59 +02:00
Hannes Janetzek
ae4cb24b32 formatting 2013-10-09 01:55:58 +02:00
Hannes Janetzek
0ad8e70b97 brighter buildings 2013-10-09 01:55:58 +02:00
Hannes Janetzek
7145b067a0 fix wrap, if needed. this was wrong 2013-10-09 01:55:58 +02:00
Hannes Janetzek
491e41becc rename Tile.TILE_SIZE to Tile.SIZE, while I'm at refactoring 2013-10-09 01:55:58 +02:00
Hannes Janetzek
8e01dce85e -use absolute x/y position and scale in MapPosition
- scale calculations look much nicer now, better always
   use 'double' unless you are sure about precision required
- finally got rid of zoomLevel relative coordinates
- cleanup MapPosition and MercatorProjection API functions
2013-10-09 01:55:58 +02:00
Hannes Janetzek
a87a1b761c testing tile overlay 2013-10-09 01:55:58 +02:00
Hannes Janetzek
1d2fea48cc 5cm height step should suffice 2013-10-09 01:55:58 +02:00
Hannes Janetzek
118c74e810 use building heigh in cm. TODO need to match ground resolution 2013-10-09 01:55:58 +02:00
Hannes Janetzek
bac46ac6e2 make building height consistent, at least independent of aspect ratio 2013-10-09 01:55:58 +02:00
Hannes Janetzek
bef8e125fb MapPosition: use int to represent zoomLevel
add MapPosition.setFromLatLon utility
2013-10-09 01:55:58 +02:00
Hannes Janetzek
a818e2f062 use MapPosition.copy(other) 2013-10-09 01:55:57 +02:00
Hannes Janetzek
8c8750a833 add GeometryBuffer class to pass data from MapDatabase to TileGenerator 2013-10-09 01:55:57 +02:00
Hannes Janetzek
45b8bf75de cleanups 2013-10-09 01:55:57 +02:00
Hannes Janetzek
f440920a4b cleanups 2013-10-09 01:55:57 +02:00
Hannes Janetzek
f262efee7f Use native Matrix4 instead of float[16] 2013-10-09 01:55:56 +02:00
Hannes Janetzek
2b47b92771 more contrast for buildings 2013-10-09 01:55:56 +02:00
Hannes Janetzek
65e4845fef grow ExtrusionLayer compiler buffer if necessary 2013-10-09 01:55:55 +02:00
Hannes Janetzek
9b54d81dab mv TextOverlayExp to TextOverlay 2013-10-09 01:55:55 +02:00
Hannes Janetzek
82eb60e2a9 cleanups 2013-10-09 01:55:55 +02:00
Hannes Janetzek
97828c6f8b shorter shader handle names 2013-10-09 01:55:55 +02:00
Hannes Janetzek
c0a08c11c8 rename COORD_MULTIPLIER to COORD_SCALE 2013-10-09 01:55:55 +02:00
Hannes Janetzek
67529446a4 cleanups + notes 2013-10-09 01:55:54 +02:00
Hannes Janetzek
54d3fe332b cleanups 2013-10-09 01:55:54 +02:00
Hannes Janetzek
d91ad535a2 start to make line stipple themeable 2013-10-09 01:55:54 +02:00
Hannes Janetzek
f658b6fbcf fix text AABB 2013-10-09 01:55:54 +02:00
Hannes Janetzek
4faaf25dfa use Layer.width 2013-10-09 01:55:54 +02:00
Hannes Janetzek
7cf4ca27f3 - add initial version of line stipple renderer
- 'vbo' moved to 'Layers'
2013-10-09 01:55:54 +02:00
Hannes Janetzek
a0083ae484 refactor 'checkOverlap', cleanups 2013-10-09 01:55:54 +02:00
Hannes Janetzek
836c6f39ab add label debug option to app preferences 2013-10-09 01:55:54 +02:00
Hannes Janetzek
b43736a047 reuse Labels and OBB2Ds, cleanups 2013-10-09 01:55:54 +02:00