Hannes Janetzek
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45bb326258
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update copyright
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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1af037d783
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fix: release textures
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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34bffcc15f
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labeling testing
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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55030c1166
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refactor: dont pass matrices with MapPosition -> use GLRender.Matrices
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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b3d708bd36
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fix label preference by segment length
add more TODOs
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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e69bebb2c5
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use OBBs for label collision detections
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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c53805aded
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release locked tiles for labeling directly
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2013-10-09 01:55:52 +02:00 |
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Hannes Janetzek
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7c6ec614a2
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make TileManager non-static
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2013-10-09 01:55:52 +02:00 |
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Hannes Janetzek
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f2b7a9fdf8
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formatting
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2013-10-09 01:55:52 +02:00 |
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Hannes Janetzek
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8fb7dc831c
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building model shading
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2013-10-09 01:55:52 +02:00 |
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Hannes Janetzek
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fb1b0d4087
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docs
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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fc96e5f6e8
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impprove labeling a bit by giving priority to labels that were labeled previously
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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c21b5b629b
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building color tweaks
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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f7b00b9692
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custom renderer, draw quad
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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373d45e008
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building color
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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7124d07bbd
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show how to fix triangle on map
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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bc9f517cb1
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extend CustomOverlay example to draw a triangle
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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be67647bdd
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clear ItemizedOverlay
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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019c39d8b8
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start render early
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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e99a4279bf
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keep track of GL_BLEND state: GLState.blend(enable)
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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9fa87855fe
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no need for synchronized in ExtrusionOverlay
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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4e19553f9e
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move uploadOverlay to BasicOverlay
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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bb22ecd7e3
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extract Layer drawing utilities from RenderOverlay into BasicOverlay
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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dd74e1aa7b
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start Custom RenderOverlay
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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55a181330d
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some more labeling experiments
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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3d8f62ec4a
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cleanups
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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be748138ac
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- use Stencil instead of Depth for clipping test
to avoid drawing everything with polygonOffset
- add GLState.useProgram
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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d376d07c12
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use short vertices, add docs
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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32d3eec036
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some experiments
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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5f6025206d
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building color tweaks
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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54923d6bff
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fix bug overlay lines causing short flashing lines when changing zoom-levels
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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6a34e478f5
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improve text placement a little
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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e1fb97ae30
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draw text textures only once per string
- unify duplicate strings from different tiles (as side-effect save some bytes)
- fix 'advance by width' in texture drawing
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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9705811f7b
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fix way too much z-offset used for roof outline
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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3c990b3289
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add more labels as they fit at current scale
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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21584637ed
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cleanup
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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dabfe680a9
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one single light direction from north
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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b8287f9ecf
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move near plane back, fixes clipping issue with most large buildings
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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007ab2e3bf
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fix z-fighting on overlapping buildings:
- modify projection matrix to add offset, glPolygonOffset is not that reliable
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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a9f5525c50
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trying to get polygon offset right...
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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a7790537f2
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use matrix utilities
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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bfe8cf2889
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use setTileMatrix utility function
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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1c11cd1780
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building shader experiments
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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f266d61a35
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fix wrap over date-line, again
started on-hold mode to avoid relabeling while zoom gesture is active
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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088f3e2385
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enable glDepthMask before clearing depth buffer:
- fixes building rendering on nexus and asus tablet
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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a03f81d306
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only modify DEPTH_TEST through GLState
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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1807f0b9dc
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animate buildings
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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d0ad2f3bd4
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- LineClipper added start(x0,y0), clipNext(x1,y1) 'state' clipping mode
- use vec4 array for extrusion colors -> set color only once for all tiles
- use full range for direction vector in extrusion vertex
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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05e6490d3a
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cleanups
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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ed39f9fe34
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buildings: decrease contrast with z-distance
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2013-10-09 01:52:20 +02:00 |
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