293 Commits

Author SHA1 Message Date
Hannes Janetzek
0ed0d1a154 disco mode - almost, needs shuffle and blinking 2013-10-09 01:56:06 +02:00
Hannes Janetzek
e83425580d add custom test layer 2013-10-09 01:56:06 +02:00
Hannes Janetzek
ed329aac52 use any (direct) ByteBuffer 2013-10-09 01:56:06 +02:00
Hannes Janetzek
59533d823b reset static buffer-usage-count on init, formatting.. 2013-10-09 01:56:05 +02:00
Hannes Janetzek
0a2bb1026e update map position animation at beginning of each frame 2013-10-09 01:56:05 +02:00
Hannes Janetzek
6cfc776911 formatting 2013-10-09 01:56:05 +02:00
Hannes Janetzek
8299423e6d do not block in AsyncTask 2013-10-09 01:56:05 +02:00
Hannes Janetzek
cd1b7e518a more work on TextureAtlas 2013-10-09 01:56:04 +02:00
Hannes Janetzek
991a497ef3 ExtrusionLayer: release tiles when not rendering 2013-10-09 01:56:04 +02:00
Hannes Janetzek
a0c0d4953f --dbg 2013-10-09 01:56:04 +02:00
Hannes Janetzek
01e75ce86e cleanups 2013-10-09 01:56:04 +02:00
Hannes Janetzek
a8e27574c9 use AsyncTask for labeling 2013-10-09 01:56:03 +02:00
Hannes Janetzek
a873310df2 cleanups, less bright roofs 2013-10-09 01:56:03 +02:00
Hannes Janetzek
8992cfda94 fix texture pool initialization 2013-10-09 01:56:03 +02:00
Hannes Janetzek
477548c5f7 use new Martix4 function which use temporary array
- avoid 'undefined behaviour' which did work for most cases...
2013-10-09 01:56:03 +02:00
Hannes Janetzek
b463ca7e3b use BufferObject.loadBufferData 2013-10-09 01:56:03 +02:00
Hannes Janetzek
1ab3a5e174 make convexity test more restrictive 2013-10-09 01:56:03 +02:00
Hannes Janetzek
82a3a880ac add MapView.clearMap() -> clear all previous map state in Layers on next onUpate
- now labels are cleared properly when the or mapdb changes.
- getTileSet now requires a TileSet instance as input
2013-10-09 01:56:03 +02:00
Hannes Janetzek
6bb5cd3f68 release TileSet after rendering 2013-10-09 01:56:03 +02:00
Hannes Janetzek
0174c0229d - keep screen-to-map-plane projection in Matrices so that this stays consistent for a frame
- dont modify map-plane coord array that is passed to ScanBox
2013-10-09 01:56:03 +02:00
Hannes Janetzek
2ff67d078d move renderer.layer to renderer.sublayers and renderer.overlays to renderer.layers 2013-10-09 01:56:02 +02:00
Hannes Janetzek
45fee11336 more work on BitmapLayer: allow to set target width and height 2013-10-09 01:56:02 +02:00
Hannes Janetzek
a1bd0c9eaa add Matrices utility to set MVP matrix to use screen pixel coordinates 2013-10-09 01:56:02 +02:00
Hannes Janetzek
b45249ffff add BitmapLayer renderer to BasicOverlay 2013-10-09 01:56:02 +02:00
Hannes Janetzek
01b6a8acf4 use theme priority(for tag group) also for node labels 2013-10-09 01:56:02 +02:00
Hannes Janetzek
5a2cfe16a5 improve GridOverlay, keep TextLayer to not create new Canvas on each update 2013-10-09 01:56:02 +02:00
Hannes Janetzek
cac05dbf66 make Layer.cleanup public 2013-10-09 01:56:02 +02:00
Hannes Janetzek
2d0d76d245 comments + cleanups 2013-10-09 01:56:02 +02:00
Hannes Janetzek
67109a09f9 add BufferObject utility functions 2013-10-09 01:56:01 +02:00
Hannes Janetzek
42bd0661c1 share one native ByteBuffer in GLThread 2013-10-09 01:56:01 +02:00
Hannes Janetzek
8bea920253 remove tilesChanged parameter of RenderLayer.update as there is no more global tile layer
- fix PathOverlay update
2013-10-09 01:56:01 +02:00
Hannes Janetzek
28ecec811a rename -> getLayerManager 2013-10-09 01:56:01 +02:00
Hannes Janetzek
9824aa72e5 rename RenderOverlay -> RenderLayer 2013-10-09 01:56:01 +02:00
Hannes Janetzek
57ec6ea067 fix TextGridLayer 2013-10-09 01:56:01 +02:00
Hannes Janetzek
923019a34a improve GeometryBuffer API 2013-10-09 01:56:01 +02:00
Hannes Janetzek
ae993eccce added BitmapTileLayer, and TileSource interface from mapsforge 2013-10-09 01:56:01 +02:00
Hannes Janetzek
676b994f2d refactoring of TileLayer, some more 2013-10-09 01:56:01 +02:00
Hannes Janetzek
03e7579835 add GeometryBuffer function to LineLayer 2013-10-09 01:56:00 +02:00
Hannes Janetzek
fbb4d1d2ae merge JobTile into MapTile 2013-10-09 01:56:00 +02:00
Hannes Janetzek
55fc510d51 cleanups 2013-10-09 01:56:00 +02:00
Hannes Janetzek
bcb529906a - extract interface of RenderTheme
- pass MapElement to RenderTheme
- refactor: join duplicated code for node and way matching
2013-10-09 01:56:00 +02:00
Hannes Janetzek
7d767ec2e4 move 'simple' layer renderers to renderer.layer 2013-10-09 01:56:00 +02:00
Hannes Janetzek
82227900d8 move ScanBox to utils 2013-10-09 01:56:00 +02:00
Hannes Janetzek
17cc09c3b9 formatting 2013-10-09 01:56:00 +02:00
Hannes Janetzek
6eb3b9221b MapView base layer is now a TileLayer
- extract MapView base layer into TileLayer
- extract MapTile loading from GLRenderer
- move all tile layer related classes to layers.tile.*
- make Overlay subclass of InputLayer, which extends Layer
2013-10-09 01:56:00 +02:00
Hannes Janetzek
119f2ac14c Add MapElement as a buffer object to pass map elements to TileGenerator
- unify IMapDatabase callback
2013-10-09 01:56:00 +02:00
Hannes Janetzek
2c4eea3e59 fade alpha of buildings 2013-10-09 01:56:00 +02:00
Hannes Janetzek
ead18a2356 scale linestipple pattern independent of tile zoomlevel 2013-10-09 01:56:00 +02:00
Hannes Janetzek
5739eb5b93 simplify ScanBox use 2013-10-09 01:55:59 +02:00
Hannes Janetzek
24438c1e68 change max zoom-level to 24
- fix bug in ScanBox where tiles where not visible when map rotation had a steep angle
- refactor ScanBox, add transScale utility
2013-10-09 01:55:59 +02:00