Hannes Janetzek
82a3a880ac
add MapView.clearMap() -> clear all previous map state in Layers on next onUpate
...
- now labels are cleared properly when the or mapdb changes.
- getTileSet now requires a TileSet instance as input
2013-10-09 01:56:03 +02:00
Hannes Janetzek
6bb5cd3f68
release TileSet after rendering
2013-10-09 01:56:03 +02:00
Hannes Janetzek
0174c0229d
- keep screen-to-map-plane projection in Matrices so that this stays consistent for a frame
...
- dont modify map-plane coord array that is passed to ScanBox
2013-10-09 01:56:03 +02:00
Hannes Janetzek
2ff67d078d
move renderer.layer to renderer.sublayers and renderer.overlays to renderer.layers
2013-10-09 01:56:02 +02:00
Hannes Janetzek
45fee11336
more work on BitmapLayer: allow to set target width and height
2013-10-09 01:56:02 +02:00
Hannes Janetzek
a1bd0c9eaa
add Matrices utility to set MVP matrix to use screen pixel coordinates
2013-10-09 01:56:02 +02:00
Hannes Janetzek
b45249ffff
add BitmapLayer renderer to BasicOverlay
2013-10-09 01:56:02 +02:00
Hannes Janetzek
01b6a8acf4
use theme priority(for tag group) also for node labels
2013-10-09 01:56:02 +02:00
Hannes Janetzek
5a2cfe16a5
improve GridOverlay, keep TextLayer to not create new Canvas on each update
2013-10-09 01:56:02 +02:00
Hannes Janetzek
cac05dbf66
make Layer.cleanup public
2013-10-09 01:56:02 +02:00
Hannes Janetzek
2d0d76d245
comments + cleanups
2013-10-09 01:56:02 +02:00
Hannes Janetzek
67109a09f9
add BufferObject utility functions
2013-10-09 01:56:01 +02:00
Hannes Janetzek
42bd0661c1
share one native ByteBuffer in GLThread
2013-10-09 01:56:01 +02:00
Hannes Janetzek
8bea920253
remove tilesChanged parameter of RenderLayer.update as there is no more global tile layer
...
- fix PathOverlay update
2013-10-09 01:56:01 +02:00
Hannes Janetzek
28ecec811a
rename -> getLayerManager
2013-10-09 01:56:01 +02:00
Hannes Janetzek
9824aa72e5
rename RenderOverlay -> RenderLayer
2013-10-09 01:56:01 +02:00
Hannes Janetzek
57ec6ea067
fix TextGridLayer
2013-10-09 01:56:01 +02:00
Hannes Janetzek
923019a34a
improve GeometryBuffer API
2013-10-09 01:56:01 +02:00
Hannes Janetzek
ae993eccce
added BitmapTileLayer, and TileSource interface from mapsforge
2013-10-09 01:56:01 +02:00
Hannes Janetzek
676b994f2d
refactoring of TileLayer, some more
2013-10-09 01:56:01 +02:00
Hannes Janetzek
03e7579835
add GeometryBuffer function to LineLayer
2013-10-09 01:56:00 +02:00
Hannes Janetzek
fbb4d1d2ae
merge JobTile into MapTile
2013-10-09 01:56:00 +02:00
Hannes Janetzek
55fc510d51
cleanups
2013-10-09 01:56:00 +02:00
Hannes Janetzek
bcb529906a
- extract interface of RenderTheme
...
- pass MapElement to RenderTheme
- refactor: join duplicated code for node and way matching
2013-10-09 01:56:00 +02:00
Hannes Janetzek
7d767ec2e4
move 'simple' layer renderers to renderer.layer
2013-10-09 01:56:00 +02:00
Hannes Janetzek
82227900d8
move ScanBox to utils
2013-10-09 01:56:00 +02:00
Hannes Janetzek
17cc09c3b9
formatting
2013-10-09 01:56:00 +02:00
Hannes Janetzek
6eb3b9221b
MapView base layer is now a TileLayer
...
- extract MapView base layer into TileLayer
- extract MapTile loading from GLRenderer
- move all tile layer related classes to layers.tile.*
- make Overlay subclass of InputLayer, which extends Layer
2013-10-09 01:56:00 +02:00
Hannes Janetzek
119f2ac14c
Add MapElement as a buffer object to pass map elements to TileGenerator
...
- unify IMapDatabase callback
2013-10-09 01:56:00 +02:00
Hannes Janetzek
2c4eea3e59
fade alpha of buildings
2013-10-09 01:56:00 +02:00
Hannes Janetzek
ead18a2356
scale linestipple pattern independent of tile zoomlevel
2013-10-09 01:56:00 +02:00
Hannes Janetzek
5739eb5b93
simplify ScanBox use
2013-10-09 01:55:59 +02:00
Hannes Janetzek
24438c1e68
change max zoom-level to 24
...
- fix bug in ScanBox where tiles where not visible when map rotation had a steep angle
- refactor ScanBox, add transScale utility
2013-10-09 01:55:59 +02:00
Hannes Janetzek
3c26515d4d
make Slot public for testing
2013-10-09 01:55:59 +02:00
Hannes Janetzek
8b313962f5
set up mBitmaps so that TextureItems can be created on initialization in Main Thread
2013-10-09 01:55:59 +02:00
Hannes Janetzek
78d67a4bff
release TextItems to pool
2013-10-09 01:55:59 +02:00
Hannes Janetzek
35849b9829
use 'simple' line shader in BasicOverlay
2013-10-09 01:55:59 +02:00
Hannes Janetzek
50b37d2342
- use mediump shader for textures
...
- increase TextureItem width, so that 'USA' label is drawn completely on high dpi.. at least for now
2013-10-09 01:55:59 +02:00
Hannes Janetzek
47ad1d3617
start of TextureAtlas
2013-10-09 01:55:59 +02:00
Hannes Janetzek
ca311f0bcf
provide public function to only retrieve valid base layers type
2013-10-09 01:55:59 +02:00
Hannes Janetzek
d74e5a7d00
- use clipping for PathOverlay, now Great Circle works properly
2013-10-09 01:55:59 +02:00
Hannes Janetzek
c9b54fdfa2
revert Paint back to Android
2013-10-09 01:55:59 +02:00
Hannes Janetzek
535204c2c2
use absolute position for tile distance calculation
2013-10-09 01:55:59 +02:00
Hannes Janetzek
9c3c860da8
cleanups
2013-10-09 01:55:59 +02:00
Hannes Janetzek
eb6778a907
- start to extract android graphics dependency
...
- make IRenderThemeCallback more consistent
2013-10-09 01:55:59 +02:00
Hannes Janetzek
02812d30f5
fix bug in extrusion layer where triangulation did modify the point array as side-effect
2013-10-09 01:55:59 +02:00
Hannes Janetzek
129a780c41
- more work on generic pools
...
- generic inlist
2013-10-09 01:55:59 +02:00
Hannes Janetzek
ab56cc4b18
pooled items now extend pool.Inlist and using generic pool.SyncPool
2013-10-09 01:55:59 +02:00
Hannes Janetzek
29c3f42043
fix concurrency bug: use a copy of RenderOverlays
2013-10-09 01:55:58 +02:00
Hannes Janetzek
ae4cb24b32
formatting
2013-10-09 01:55:58 +02:00