87 Commits

Author SHA1 Message Date
Hannes Janetzek
a818e2f062 use MapPosition.copy(other) 2013-10-09 01:55:57 +02:00
Hannes Janetzek
8c8750a833 add GeometryBuffer class to pass data from MapDatabase to TileGenerator 2013-10-09 01:55:57 +02:00
Hannes Janetzek
45b8bf75de cleanups 2013-10-09 01:55:57 +02:00
Hannes Janetzek
f440920a4b cleanups 2013-10-09 01:55:57 +02:00
Hannes Janetzek
f262efee7f Use native Matrix4 instead of float[16] 2013-10-09 01:55:56 +02:00
Hannes Janetzek
2b47b92771 more contrast for buildings 2013-10-09 01:55:56 +02:00
Hannes Janetzek
65e4845fef grow ExtrusionLayer compiler buffer if necessary 2013-10-09 01:55:55 +02:00
Hannes Janetzek
9b54d81dab mv TextOverlayExp to TextOverlay 2013-10-09 01:55:55 +02:00
Hannes Janetzek
82eb60e2a9 cleanups 2013-10-09 01:55:55 +02:00
Hannes Janetzek
97828c6f8b shorter shader handle names 2013-10-09 01:55:55 +02:00
Hannes Janetzek
c0a08c11c8 rename COORD_MULTIPLIER to COORD_SCALE 2013-10-09 01:55:55 +02:00
Hannes Janetzek
67529446a4 cleanups + notes 2013-10-09 01:55:54 +02:00
Hannes Janetzek
54d3fe332b cleanups 2013-10-09 01:55:54 +02:00
Hannes Janetzek
d91ad535a2 start to make line stipple themeable 2013-10-09 01:55:54 +02:00
Hannes Janetzek
f658b6fbcf fix text AABB 2013-10-09 01:55:54 +02:00
Hannes Janetzek
4faaf25dfa use Layer.width 2013-10-09 01:55:54 +02:00
Hannes Janetzek
7cf4ca27f3 - add initial version of line stipple renderer
- 'vbo' moved to 'Layers'
2013-10-09 01:55:54 +02:00
Hannes Janetzek
a0083ae484 refactor 'checkOverlap', cleanups 2013-10-09 01:55:54 +02:00
Hannes Janetzek
836c6f39ab add label debug option to app preferences 2013-10-09 01:55:54 +02:00
Hannes Janetzek
b43736a047 reuse Labels and OBB2Ds, cleanups 2013-10-09 01:55:54 +02:00
Hannes Janetzek
45bb326258 update copyright 2013-10-09 01:55:53 +02:00
Hannes Janetzek
1af037d783 fix: release textures 2013-10-09 01:55:53 +02:00
Hannes Janetzek
34bffcc15f labeling testing 2013-10-09 01:55:53 +02:00
Hannes Janetzek
55030c1166 refactor: dont pass matrices with MapPosition -> use GLRender.Matrices 2013-10-09 01:55:53 +02:00
Hannes Janetzek
b3d708bd36 fix label preference by segment length
add more TODOs
2013-10-09 01:55:53 +02:00
Hannes Janetzek
e69bebb2c5 use OBBs for label collision detections 2013-10-09 01:55:53 +02:00
Hannes Janetzek
c53805aded release locked tiles for labeling directly 2013-10-09 01:55:52 +02:00
Hannes Janetzek
7c6ec614a2 make TileManager non-static 2013-10-09 01:55:52 +02:00
Hannes Janetzek
f2b7a9fdf8 formatting 2013-10-09 01:55:52 +02:00
Hannes Janetzek
8fb7dc831c building model shading 2013-10-09 01:55:52 +02:00
Hannes Janetzek
fb1b0d4087 docs 2013-10-09 01:55:51 +02:00
Hannes Janetzek
fc96e5f6e8 impprove labeling a bit by giving priority to labels that were labeled previously 2013-10-09 01:55:51 +02:00
Hannes Janetzek
c21b5b629b building color tweaks 2013-10-09 01:55:51 +02:00
Hannes Janetzek
f7b00b9692 custom renderer, draw quad 2013-10-09 01:55:51 +02:00
Hannes Janetzek
373d45e008 building color 2013-10-09 01:55:51 +02:00
Hannes Janetzek
7124d07bbd show how to fix triangle on map 2013-10-09 01:55:51 +02:00
Hannes Janetzek
bc9f517cb1 extend CustomOverlay example to draw a triangle 2013-10-09 01:55:51 +02:00
Hannes Janetzek
be67647bdd clear ItemizedOverlay 2013-10-09 01:55:51 +02:00
Hannes Janetzek
019c39d8b8 start render early 2013-10-09 01:55:51 +02:00
Hannes Janetzek
e99a4279bf keep track of GL_BLEND state: GLState.blend(enable) 2013-10-09 01:55:51 +02:00
Hannes Janetzek
9fa87855fe no need for synchronized in ExtrusionOverlay 2013-10-09 01:55:50 +02:00
Hannes Janetzek
4e19553f9e move uploadOverlay to BasicOverlay 2013-10-09 01:55:50 +02:00
Hannes Janetzek
bb22ecd7e3 extract Layer drawing utilities from RenderOverlay into BasicOverlay 2013-10-09 01:55:50 +02:00
Hannes Janetzek
dd74e1aa7b start Custom RenderOverlay 2013-10-09 01:55:50 +02:00
Hannes Janetzek
55a181330d some more labeling experiments 2013-10-09 01:55:50 +02:00
Hannes Janetzek
3d8f62ec4a cleanups 2013-10-09 01:55:50 +02:00
Hannes Janetzek
be748138ac - use Stencil instead of Depth for clipping test
to avoid drawing everything with polygonOffset
- add GLState.useProgram
2013-10-09 01:55:50 +02:00
Hannes Janetzek
d376d07c12 use short vertices, add docs 2013-10-09 01:55:49 +02:00
Hannes Janetzek
32d3eec036 some experiments 2013-10-09 01:55:49 +02:00
Hannes Janetzek
5f6025206d building color tweaks 2013-10-09 01:55:49 +02:00