Hannes Janetzek
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bef8e125fb
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MapPosition: use int to represent zoomLevel
add MapPosition.setFromLatLon utility
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2013-10-09 01:55:58 +02:00 |
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Hannes Janetzek
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a818e2f062
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use MapPosition.copy(other)
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2013-10-09 01:55:57 +02:00 |
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Hannes Janetzek
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8c8750a833
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add GeometryBuffer class to pass data from MapDatabase to TileGenerator
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2013-10-09 01:55:57 +02:00 |
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Hannes Janetzek
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45b8bf75de
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cleanups
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2013-10-09 01:55:57 +02:00 |
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Hannes Janetzek
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f440920a4b
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cleanups
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2013-10-09 01:55:57 +02:00 |
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Hannes Janetzek
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f262efee7f
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Use native Matrix4 instead of float[16]
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2013-10-09 01:55:56 +02:00 |
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Hannes Janetzek
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2b47b92771
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more contrast for buildings
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2013-10-09 01:55:56 +02:00 |
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Hannes Janetzek
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65e4845fef
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grow ExtrusionLayer compiler buffer if necessary
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2013-10-09 01:55:55 +02:00 |
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Hannes Janetzek
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9b54d81dab
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mv TextOverlayExp to TextOverlay
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2013-10-09 01:55:55 +02:00 |
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Hannes Janetzek
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82eb60e2a9
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cleanups
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2013-10-09 01:55:55 +02:00 |
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Hannes Janetzek
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97828c6f8b
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shorter shader handle names
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2013-10-09 01:55:55 +02:00 |
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Hannes Janetzek
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c0a08c11c8
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rename COORD_MULTIPLIER to COORD_SCALE
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2013-10-09 01:55:55 +02:00 |
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Hannes Janetzek
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67529446a4
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cleanups + notes
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2013-10-09 01:55:54 +02:00 |
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Hannes Janetzek
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54d3fe332b
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cleanups
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2013-10-09 01:55:54 +02:00 |
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Hannes Janetzek
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d91ad535a2
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start to make line stipple themeable
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2013-10-09 01:55:54 +02:00 |
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Hannes Janetzek
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f658b6fbcf
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fix text AABB
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2013-10-09 01:55:54 +02:00 |
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Hannes Janetzek
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4faaf25dfa
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use Layer.width
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2013-10-09 01:55:54 +02:00 |
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Hannes Janetzek
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7cf4ca27f3
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- add initial version of line stipple renderer
- 'vbo' moved to 'Layers'
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2013-10-09 01:55:54 +02:00 |
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Hannes Janetzek
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a0083ae484
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refactor 'checkOverlap', cleanups
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2013-10-09 01:55:54 +02:00 |
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Hannes Janetzek
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836c6f39ab
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add label debug option to app preferences
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2013-10-09 01:55:54 +02:00 |
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Hannes Janetzek
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b43736a047
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reuse Labels and OBB2Ds, cleanups
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2013-10-09 01:55:54 +02:00 |
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Hannes Janetzek
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45bb326258
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update copyright
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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1af037d783
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fix: release textures
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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34bffcc15f
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labeling testing
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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55030c1166
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refactor: dont pass matrices with MapPosition -> use GLRender.Matrices
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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b3d708bd36
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fix label preference by segment length
add more TODOs
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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e69bebb2c5
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use OBBs for label collision detections
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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c53805aded
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release locked tiles for labeling directly
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2013-10-09 01:55:52 +02:00 |
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Hannes Janetzek
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7c6ec614a2
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make TileManager non-static
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2013-10-09 01:55:52 +02:00 |
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Hannes Janetzek
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f2b7a9fdf8
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formatting
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2013-10-09 01:55:52 +02:00 |
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Hannes Janetzek
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8fb7dc831c
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building model shading
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2013-10-09 01:55:52 +02:00 |
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Hannes Janetzek
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fb1b0d4087
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docs
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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fc96e5f6e8
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impprove labeling a bit by giving priority to labels that were labeled previously
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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c21b5b629b
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building color tweaks
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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f7b00b9692
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custom renderer, draw quad
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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373d45e008
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building color
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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7124d07bbd
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show how to fix triangle on map
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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bc9f517cb1
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extend CustomOverlay example to draw a triangle
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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be67647bdd
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clear ItemizedOverlay
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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019c39d8b8
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start render early
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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e99a4279bf
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keep track of GL_BLEND state: GLState.blend(enable)
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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9fa87855fe
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no need for synchronized in ExtrusionOverlay
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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4e19553f9e
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move uploadOverlay to BasicOverlay
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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bb22ecd7e3
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extract Layer drawing utilities from RenderOverlay into BasicOverlay
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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dd74e1aa7b
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start Custom RenderOverlay
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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55a181330d
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some more labeling experiments
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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3d8f62ec4a
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cleanups
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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be748138ac
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- use Stencil instead of Depth for clipping test
to avoid drawing everything with polygonOffset
- add GLState.useProgram
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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d376d07c12
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use short vertices, add docs
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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32d3eec036
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some experiments
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2013-10-09 01:55:49 +02:00 |
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