Hannes Janetzek
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8fb7dc831c
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building model shading
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2013-10-09 01:55:52 +02:00 |
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Hannes Janetzek
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fb1b0d4087
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docs
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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76e1dcae7c
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- fix issue with hanging ui on clse when network is down
- add getters for rotation/compass enabled
- cleanups
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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eace886f37
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fix array out-of-bounds
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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7df1ceeff1
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- handle limiting of unused loaded tiles in limitCache
- remove unused tiles based on distance to map center
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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10381ae4ea
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return if shader program has changed
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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574ebee29c
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docs
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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a95e7d6f31
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try to fix occasional flickering. only seen on nexus with PowerVR
-> clear stencil region by drawing a quad instead of using glClear(stencil) for each tile
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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fc96e5f6e8
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impprove labeling a bit by giving priority to labels that were labeled previously
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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8046081b42
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reorganize stencil buffer clipping
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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3da48e1ab9
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--dbg
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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c21b5b629b
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building color tweaks
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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e9f135b3ab
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update of Tile- and OverlayManager need to be done async for this
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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0d87aabd3d
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add function to get visible tiles only
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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f3f1c4ae54
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repack 'current tiles' array before reallocating it
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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f7b00b9692
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custom renderer, draw quad
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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373d45e008
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building color
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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76a4e529ae
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keep alpha enabled
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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7124d07bbd
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show how to fix triangle on map
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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bc9f517cb1
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extend CustomOverlay example to draw a triangle
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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e2be4b5359
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cleanups
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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be67647bdd
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clear ItemizedOverlay
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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019c39d8b8
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start render early
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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a8c2f72a35
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simplify fillPolygons
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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8a5ec974a1
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- reuse element Tag arrays
- use previous elements' RenderInstructions when tags and zoom match
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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e99a4279bf
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keep track of GL_BLEND state: GLState.blend(enable)
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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f442395a11
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clear stencil after each tile
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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2b68d93891
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check range in blendColors
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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4408a86a5b
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update license headers, formatting
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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f93d0944a3
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use 0x80 as stencil buffer CLIP_BIT
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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db93fbe4f6
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make TileManager non static
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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45122270b1
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simplify logic
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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249478216f
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limit framerate
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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9fa87855fe
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no need for synchronized in ExtrusionOverlay
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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4e19553f9e
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move uploadOverlay to BasicOverlay
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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bb22ecd7e3
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extract Layer drawing utilities from RenderOverlay into BasicOverlay
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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49508bf576
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--dbg, whoops
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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ac4c3846ba
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add point line distance utility functions
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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4be1e5dd4d
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refactor to use less gl calls
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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dd74e1aa7b
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start Custom RenderOverlay
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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55a181330d
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some more labeling experiments
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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3b47915baa
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use void pointers
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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bde5eff447
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limit TextItem pool items
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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d61f85ef86
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no need to buffer outputstream here
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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c81b417ea5
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refactor loops
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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3d8f62ec4a
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cleanups
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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8bcc3b6b3f
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add field for checking if labels are joined with neighbours
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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be748138ac
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- use Stencil instead of Depth for clipping test
to avoid drawing everything with polygonOffset
- add GLState.useProgram
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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5f03a33492
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it probably makes no sense to cycle ByteBuffers for upload to GL
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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6f98e1542b
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add null check
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2013-10-09 01:55:50 +02:00 |
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